That game name is so cool hahahaha. It was a bit laggy on WebGL...! Missing some indications to know what to do though. Managed to get to the chopper and got savagely killed by these pesky soldiers... Will take my revenge soon
It’s an interesting attempt, for sure. I liked the idea, but I had a hard time understanding how you’re actually supposed to win. It often felt like no matter what I did, I’d either get blown up by mines or taken out by enemies.
At one point I managed to go around the entire minefield from behind, which felt like a clever move, but I still ended up dying — and I wasn’t even sure what exactly got me in the end. I just saw my HP drop to around 10% and then it was over.
I think with a bit more clarity on the goal and feedback on what’s happening to the player, this could become a much more satisfying experience.
At the very beginning, when I died on mines the first five times, I couldn’t even spot them and had no idea where death was coming from 😅 The soldiers at the start also felt way too tough opponents for me, so this mission seems impossible for now 😄
At first I kept dying and couldn’t understand why. Then I realized I was stepping on mines. The best strategy ended up being to just rush straight through, because otherwise my skill isn’t enough. I did manage to reach the tower in the end.
The theme of the military outpost creates a really immersive atmosphere, and the action feels intense. It's clear you've put a ton of detail into the setting, which is fantastic to see. Looking forward to seeing the full endgame features in the next patches!
a tutorial on how to win (even just text) would be cool. Also, the game is a bit laggy on web, I'm not sure this game can be completed. As an exe though this is neat!
The game starts quite abruptly, which caught me a bit off guard. However, the controls feel really smooth and responsive, which I enjoyed! The graphic style is pleasant and well-done too.
I think the game would benefit from adding sound effects and some visual feedback when hitting enemies - it would make the combat feel more impactful and satisfying.
I didn't quite understand the main goal of the game, and it's a shame it wasn't fully finished. But hey, that's game jams for you! You've got a solid foundation here with the controls and visuals.
Unfortunately, my browsers couldn’t run the game. Also, since the player isn’t placed in cover at the start, it was quite difficult for me to understand what was going on once I was already being shot at—I would have liked a bit of time to prepare. I think the game has potential in the future if it’s further developed.
A hardore one I should say :) Couldn't go pass first 4 enemies. Indication form where you are shot would help a lot. Setting gave far cry 1 vibes, old people can get what I mean
The web version took a long time to load at first, so I decided to download it on PC. I launched it, didn’t even have time to figure out what was going on, and I was already getting shot at.
At first, I died almost immediately. Then I tried running along the right edge. I managed to reach the entrance with the tower, but by that point I had run out of ammo. Another time I did pick some up, but I still got killed.
There’s an issue with feedback due to the animations and enemy behavior. And most importantly, the lack of sound makes it hard to understand what’s happening — at first I even checked whether my PC audio had stopped working.
Overall, making a shooter for a game jam is already an interesting choice 👍
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At one point I managed to go around the entire minefield from behind, which felt like a clever move, but I still ended up dying — and I wasn’t even sure what exactly got me in the end. I just saw my HP drop to around 10% and then it was over.
I think with a bit more clarity on the goal and feedback on what’s happening to the player, this could become a much more satisfying experience.
The soldiers at the start also felt way too tough opponents for me, so this mission seems impossible for now 😄
At first I kept dying and couldn’t understand why. Then I realized I was stepping on mines. The best strategy ended up being to just rush straight through, because otherwise my skill isn’t enough. I did manage to reach the tower in the end.
I think the game would benefit from adding sound effects and some visual feedback when hitting enemies - it would make the combat feel more impactful and satisfying.
I didn't quite understand the main goal of the game, and it's a shame it wasn't fully finished. But hey, that's game jams for you! You've got a solid foundation here with the controls and visuals.
Good luck with future development! 🎮
At first, I died almost immediately. Then I tried running along the right edge. I managed to reach the entrance with the tower, but by that point I had run out of ammo. Another time I did pick some up, but I still got killed.
There’s an issue with feedback due to the animations and enemy behavior. And most importantly, the lack of sound makes it hard to understand what’s happening — at first I even checked whether my PC audio had stopped working.
Overall, making a shooter for a game jam is already an interesting choice 👍