Space walk

Space walk

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overall: 3.76
fun: 3.33
innovation: 3.83
theme: 3.48
graphics: 4.41
mood: 4.25

Introduction


Mars Orbit // Sol 347

You are a maintenance engineer on the *Ares Relay* — humanity's manned communications station in Mars orbit. Your job: service the constellation of comm satellites that keep the fragile link back to Earth alive.

Today you're out on a routine repair to Satellite 62-GA — your favorite. It breaks down more than any other, and every breakdown means more EVA time. More time drifting above the rust-red horizon.

It's a standard procedure. Swap the relay board, re-calibrate the dish, file the report. You've done it a hundred times.

But today something feels off. Mission control has gone quiet. And there's a new light in the sky — faint, growing brighter.

Goal


Recover the three antenna components scattered in the debris field and attach them to your platform. Once the full antenna array is assembled, you can send a signal home.

Scavenge blocks from wreckage to extend your platform and/or tether and reach distant debris. Use your tether to stay connected while floating out to grab loose components, or build pathways with structures. Harvest solar panels, floor plates, and structural blocks from destroyed sections and repurpose them however you see fit — there's no wrong way to rebuild, as long as the antenna gets assembled.

Controls


KeyAction
MouseLook around
SpacebarJump off attached debris
EAttach to debris
QScrap inventory to extend tether
LMBPlace / remove block from inventory
RMBPreview LMB action
1-0Select inventory slot

Features


- Custom WebGL Engine — A from-scratch WebGL engine with deferred lighting, its own physics engine and volumetric fog.
- Zero-Gravity Physics — Rigid body simulation with momentum-based movement and collision detection
- Block-Based Building — Construct and modify platforms in orbit from salvaged components
- Tether System — Stay connected to your structure while floating through the debris field

Changelog (after release)

- Added tutorial to guide the player in game.
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