Speed Signal

Speed Signal

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overall: 4.07
fun: 4.14
innovation: 3.19
theme: 2.91
graphics: 4.29
audio: 3.57
humor: 3.43
mood: 3.69
This robot just can't stop!

The only thing you control is the jump key, so I've made it as expressive as I could, and tried to challenge you to use it well. 9 levels after the title screen.

There's a little speedrun timer to add a bit of challenge if you'd like. My best run is 2:44.243 but it had many errors.

This was my first jam using Phaser, which I've only tinkered with a bit before. I also used LDtk since I wanted to have an editor.

AI: no art, sound, game or level design was created with AI tools. I did use a mix of hand coding and claude code. Claude was especially helpful in building asset-pipeline tools that transformed data across the LDtk-aseprite-phaser boundaries.

I had fun with this one. By using unfamiliar tools, I learned a lot but also lost a lot of time. I didn't have a satisfactory character controller until halfway through!

I enjoyed making an actual tileset, which I haven't really done before, and putting a bit more effort into the animations and background art.

Biggest regret is that I put a ton of effort into the frenzied baboon, but I didn't really capitalize on his potential. Sorry, pal!
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