
Speed Signal
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
This robot just can't stop!
The only thing you control is the jump key, so I've made it as expressive as I could, and tried to challenge you to use it well. 9 levels after the title screen.
There's a little speedrun timer to add a bit of challenge if you'd like. My best run is 2:44.243 but it had many errors.
This was my first jam using Phaser, which I've only tinkered with a bit before. I also used LDtk since I wanted to have an editor.
AI: no art, sound, game or level design was created with AI tools. I did use a mix of hand coding and claude code. Claude was especially helpful in building asset-pipeline tools that transformed data across the LDtk-aseprite-phaser boundaries.
I had fun with this one. By using unfamiliar tools, I learned a lot but also lost a lot of time. I didn't have a satisfactory character controller until halfway through!
I enjoyed making an actual tileset, which I haven't really done before, and putting a bit more effort into the animations and background art.
Biggest regret is that I put a ton of effort into the frenzied baboon, but I didn't really capitalize on his potential. Sorry, pal!
The only thing you control is the jump key, so I've made it as expressive as I could, and tried to challenge you to use it well. 9 levels after the title screen.
There's a little speedrun timer to add a bit of challenge if you'd like. My best run is 2:44.243 but it had many errors.
This was my first jam using Phaser, which I've only tinkered with a bit before. I also used LDtk since I wanted to have an editor.
AI: no art, sound, game or level design was created with AI tools. I did use a mix of hand coding and claude code. Claude was especially helpful in building asset-pipeline tools that transformed data across the LDtk-aseprite-phaser boundaries.
I had fun with this one. By using unfamiliar tools, I learned a lot but also lost a lot of time. I didn't have a satisfactory character controller until halfway through!
I enjoyed making an actual tileset, which I haven't really done before, and putting a bit more effort into the animations and background art.
Biggest regret is that I put a ton of effort into the frenzied baboon, but I didn't really capitalize on his potential. Sorry, pal!