
The Beckoning
This game is from ldjam.com, which is currently unavailable.
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https://www.youtube.com/watch?v=M8zxXVs0Wkg
_Well, here I am. This place feels otherworldly. The lighthouse… What is it about it that beckons so powerfully? I cannot break free from its spell, I cannot tear my gaze from it. Yet, regardless, I must escape._
_The Beckoning_ is a 3D platformer where your goal is to reach the lighthouse (or maybe something else?) Along the way, you’ll face a variety of obstacles, all while being irresistibly drawn toward eerie, otherworldly lights that you cannot look away from.
Controls:
* WASD — Move
* Space — Jump
* Shift after jumping — Air Dash
* E — Respawn at a checkpoint
* P — Pause
* 0 — Skip Cutscene
Our team:
* __Gamedesign and Leveldesign:__ Dmitrii Obukhov
* __Game Systems and Logic:__ Ivan Ivanov, Igor Vorobjev-Nikitin
* __3D Art:__ Alex Shustov, Lerka Dverka
* __2D Art:__ Polina Zhuchkova
* __Music and Sound Design:__ Stepan Masychev
* __Team Management and Cutscenes:__ Vitaly Bezmennikov
_Well, here I am. This place feels otherworldly. The lighthouse… What is it about it that beckons so powerfully? I cannot break free from its spell, I cannot tear my gaze from it. Yet, regardless, I must escape._
_The Beckoning_ is a 3D platformer where your goal is to reach the lighthouse (or maybe something else?) Along the way, you’ll face a variety of obstacles, all while being irresistibly drawn toward eerie, otherworldly lights that you cannot look away from.
Controls:
* WASD — Move
* Space — Jump
* Shift after jumping — Air Dash
* E — Respawn at a checkpoint
* P — Pause
* 0 — Skip Cutscene
Our team:
* __Gamedesign and Leveldesign:__ Dmitrii Obukhov
* __Game Systems and Logic:__ Ivan Ivanov, Igor Vorobjev-Nikitin
* __3D Art:__ Alex Shustov, Lerka Dverka
* __2D Art:__ Polina Zhuchkova
* __Music and Sound Design:__ Stepan Masychev
* __Team Management and Cutscenes:__ Vitaly Bezmennikov