
The Hunt for Red April
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
The Hunt for Red April is a submarine stealth game built around a single tension: sonar is your only way to see, but every ping you send reveals your position to the enemy.
You command a lone submarine hunting an aircraft carrier, the Red April, escorted by a fleet of destroyers and patrol boats. The ocean is pitch black. Destroyers patrol the map and when they detect you, they chase your predicted position and drop depth charges.
This game is played best with headphones (and audio turned on).
This game was initially supposed to be a COMPO entry, but I realised that I couldn't produce the required quality sound effects by myself, so I pivoted to JAM and sourced the original audio files from Pixabay.
Navigate by sonar. Sink the carrier. Evade enemy ships. Torpedo the carrier twice to win. Avoid depth charges, terrain collisions, and running out of torpedoes.
- S/DOWN: decrease throttle.
- A/LEFT: turn left.
- D/RIGHT: turn right.
- SPACE: emit a sonar ping (reveals terrain and ships, but also alerts nearby ships).
- SHIFT/CTRL: fire a torpedo.
The game is playable over at my website (hosted over GitHub Pages). The game uses localStorage to remember your choice of having audio turned or off, so I couldn't upload it here. I'm also guessing ldjam.com will lag out of existence once the submission deadline approaches.
There was almost 10 hours left before JAM submissions, so based on player feedback, I went ahead and updated the submarine to use tank controls. Now you control the throttle and turn using A/D or LEFT/RIGHT arrows.
You command a lone submarine hunting an aircraft carrier, the Red April, escorted by a fleet of destroyers and patrol boats. The ocean is pitch black. Destroyers patrol the map and when they detect you, they chase your predicted position and drop depth charges.
This game is played best with headphones (and audio turned on).
This game was initially supposed to be a COMPO entry, but I realised that I couldn't produce the required quality sound effects by myself, so I pivoted to JAM and sourced the original audio files from Pixabay.
Objective
Navigate by sonar. Sink the carrier. Evade enemy ships. Torpedo the carrier twice to win. Avoid depth charges, terrain collisions, and running out of torpedoes.
Controls
- W/UP: increase throttle.- S/DOWN: decrease throttle.
- A/LEFT: turn left.
- D/RIGHT: turn right.
- SPACE: emit a sonar ping (reveals terrain and ships, but also alerts nearby ships).
- SHIFT/CTRL: fire a torpedo.
HTML5 build
The game is playable over at my website (hosted over GitHub Pages). The game uses localStorage to remember your choice of having audio turned or off, so I couldn't upload it here. I'm also guessing ldjam.com will lag out of existence once the submission deadline approaches.
Update #1
There was almost 10 hours left before JAM submissions, so based on player feedback, I went ahead and updated the submarine to use tank controls. Now you control the throttle and turn using A/D or LEFT/RIGHT arrows.