The Lighthouse
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- You live alone in a lighthouse and receive a strange signal that foreshadows a terrible fate.
- A short 90's-style point and click mystery adventure
- Hand drawn pixel art - Including (amateur) voice acting!
Can be played in browser, but for 100% enjoyment, it's better to download the game.
ITCHIO: https://digital-mosaic-games.itch.io/the-lighthouse
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- You live alone in a lighthouse and receive a strange signal that foreshadows a terrible fate.
- A short 90's-style point and click mystery adventure
- Hand drawn pixel art - Including (amateur) voice acting!
Can be played in browser, but for 100% enjoyment, it's better to download the game.
ITCHIO: https://digital-mosaic-games.itch.io/the-lighthouse
-
Tags: #dark fantasy, #horror, #lovecraftian horror, #ludum-dare-59, #pixel art, #point & click, #victorian
Genres: adventure






Comments49
I got interested in your game seeing the graphics you shared on LD page on the weekend. I am playing the downloaded version right now.
The main menu is very pretty, and the sound effects are adding to the atmosphere. I love love love your art!! It's just my taste xD As is the genre. I'll be honest though, I thought "matches" was a book before I moved my mouse over them :')
Your voice acting is rather nice and fits the character :) (UPD: the (infected?) guy voice over is even better!!) I don't often see jammers who also do voice overs in their games. It adds so much and for me it's a special feeling to hear the person behind the game ^^ Also, don't be shy to raise your voice when needed and put more emotion into it! (Unless people are sleeping in a room near you, I can understand then it's not possible)
Received the HELP message and smiling ear to ear. This is getting juicy!
Gun under the armchair? I would say that's funny but I DID immediately click on the armchair when he asked for a gun...
After "I killed him" voiceline there is that line that is not voiced and has a number in front of it:
The sea creature and everything... Very lovecraftian! I wonder now if I could avoid killing the infected(?) guy and get an infected ending right then and there.
The final CG is absolutely fantastic!!! WOW!!!
Final thoughts:
I loved my time with this game. Obviously the graphics and the atmosphere are the strongest parts. The story is not unique but I love the feel of it. You have achieved a lot in just 2 days and I feel satisfied with the gameplay and the story and how it wrapped up ^^ We need more horror themed entries like this one! +_+ (for me to play hehe)
@pfeyffer Thank you, glad you liked it!
@kanity Thank you for your comprehensive review! I really appreciate it. I'm glad you enjoyed the game. And thanks for all the feedback, I will make sure I fix it later. Regarding my voice, that's just my terrible boring voice haha. I AM speaking loudly haha. I guess my vocal cords are just so weird. Feel free to try my other games, I feel like I'm making the same kind of "vibe" so if you liked this one, the others are even less original haha.
@bereg Thank you! Yes, I think I make every Jam "Lovecraftian" haha. Maybe I should finally move on... NOT!
@maxence-delacroix Thank you, appreciate your kind words. Yeah it was fun, I always try to do something fun and this time I felt like voice acting haha.
@bigfatgua Thank you, really appreciate it!
:D
I really liked your color palette.
Congratulations!
How many endings are there?
I feel like I definitely didn’t get the best one, but at the same time it kind of feels like there couldn’t be any other outcome :D
We also made "The Lighthouse" for the jam but with a completely different loop.
Great job with this! :)
As I recall, the last one did not have voice acting, right? And multiple screens this time! And multiple endings! I had a good time playing this. I have one point of feedback I think: the "signal" part I found a bit weak? It was part of the game, but it did not feel like an element that was vital to the game to work if you know what I mean. Although that does not take away how fun it was. The theme is in my opinion mostly to nudge the developers into a way of thinking
So, I will just add two little glitches I spotted: the light from the stove appears above the character after starting the fire, and the character walks backwards when you go from the left stool to the stove
Amazing entry, as the previous ones, I really liked playing it, good job!
@alex-de-la-cour Hi Alex, thank you! Appreciate this coming from you :)
@lereveur Thank you for your feedback! Yeah, my scene objects are often messy during Ludum Dare haha. It's all about calculating pixels and we all know AINT NOBODY GOT TIME FOR DAT!
@zhr Thank you! Another Lighthouse enjoyer! Yes, there is definitely something dark and mysterious about lighthouses. The old building atmosphere, the remoteness and loneliness of these places. It's almost like little haunted castles. Just perfect for storytelling. I originally used a different greenish color palette to give it more lovecraftian vibe, but for some reason the colors felt off, maybe I used wrong colors... but anyway I changed it to this dusk-esque atmosphere instead :)
@indiepanda Thank you! As a P&C developer it's always great to see this genre still has fans!
@hiretsu Thank you, I'm glad you liked it!
Very nice pixel art, I like the classic style cramming so many details in low-color, low-resolution environment. The pixel gradients especially make it feel very retro 😎
Loved the ambience and the voice acting is a nice touch and worth the effort.
Everything feels polished (apart from that little dialogue bug) and the mood is well transmitted.
I liked the dual use of the theme. Lighthouse is signal for the ships and in the lighthouse you get a signal.
All in all, great job!
@muraena Thank you for the feedback! Glad you liked it :)
@luminella Thank you!
@luka420 Thank you, appreciate the feedback :)
Adventure games usually aren't my thing, but I can't deny that this makes me want to make one now lol. After getting the monster ending I replayed and got the one where the zombie kills you as well. The voice acting on the zombie and the standoff were genuinely chilling and had me on the edge of my seat.
If I had any sort of qualm about this game, it's that the theme isn't really too prevalent in it, even from a narrative point of view. Still, that doesn't negate the absolute quality on display here. Fantastic stuff
The art is nice and the voice acting is good. Some lines, such as after killing the monster, maybe don't quite carry the emotion fully, but that's a big ask (: The seaside ambience in the background does a lot for the mood.
Nit: the line "But... I didn't have a choice [...]" is not voice acted?
Nit: entering full screen ruins the pixel art by scaling unevenly and not aligning the layers anymore...
I played through a few times, but didn't get the sense that my choices made much difference. I found two ways of dying. Perhaps there were more?
I think the visuals and the vibe are definitely the stand-outs. Nice work!
It's very short of course, but in LD that's not necessarily a bad thing.
The sounds of the birds and the voice acting also all added to the spooky yet cosy vibe. Amazingly done! I enjoyed this a lot :D
It genuinely made me want to dig deeper into the story. I would love to see this expanded into a full game with the same style and atmosphere. It strongly reminds me of classic late ’80s and early ’90s point 'n click adventures and I love it!
The artistic side is absolutely fantastic. The pixel art, the way you’ve interpreted the theme, and how everything comes together, it all works beautifully. Even if the programming side might be relatively simple, the overall experience feels really nice.
Congratulations! 🐙 🚢
The only thing that I would change, is having a couple restart checkpoints. I wanted to see what happened if I didn't defend myself and had to start back at the beginning.
Thanks, and congrats.
One criticism I have, though, is that the game isn't always consistent in its tone. The main storyline itself builds up suspense nicely, and I felt some tension near the end, but the ancillary voice lines for objects around the room don't change throughout the course of the game, so interacting with objects during the back half feels a bit dissonant. (As a side note, it was also pretty funny hearing the main character proclaim he needed to "run for [his] life" before casually strolling over to the staircase. That's understandable for a jam game, though, since running assets would take extra work.)
Lastly, while the game seemed pretty stable overall, I did encounter a couple small bugs:
- The "Who are you?" question during the encounter with the intruder didn't disappear after being asked, unlike the other questions. I thought it might be intentional at first - as in, maybe I could only exhaust a certain number of turns before being attacked, or something to that effect - but since the dialogue for the question was always the same, and nothing changed no matter how many times I asked it, I figure it's probably just a bug.
- One dialogue line didn't play its corresponding voice clip, and had some extra characters at the start that maybe looked like a broken control code. I'm not familiar with AGS, though, so I'm not sure what exactly might've gone wrong here.
As a lover of old school lucasarts style adventure games... this really hit in the nostalgic sweet spot. The art, audio, story and level of polish are astounding. Killer job.
I immediately loved the tone and vibe it set. I wanted to snuggle up in that chair with a cup of coffee. ☕
I even failed and started over because I wanted to explore the other options and see the end. Just AMAZING stuff.