We're Going to Hell for This
*Oh no! Right after deploying and playing it for the first time on a laptop, I noticed there's a huge performance issue slowing down the game after dying. Will look for a fix asap in the morning.*
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You're on a mission from God! But not a very glorious one. In fact, one might even call it tasteless or, some might say, offensive.
What do you do? Let's just say it involves train signals and saving lives, occasionally even against their will.
Please note that *this game deals insensitively with sensitive topics*, including depression, suicide, a little blasphemy and even a bit of gore. If this is not the right thing for you, then we totally get that and would recommend not to play this game. 🙏
If you do end up playing this game, then we appreciate this a lot and hope you have a good time!
For the best experience, we recommend playing the game in Chrome using a controller.
- Move: Arrow keys, WASD or analog stick
- Pick up / drop: F
- Toggle music: M
First and foremost: don't worry. The initial runs will surely be chaotic, and while the game is extremely simple, it's low on real explanations; just explore and see what works
If you prefer something more concrete, here are a few tips:
- only a few pedestrians are suicidal
- once you identified them, carry them to the therapists to receive a diagnosis
- make sure to collect the treatments that pedestrians happen to drop occasionally
- when you see a patient's diagnosis, bring them to the right treatment area
- God will explain the winning condition to you after 3 runs
- as far as beating the game is concerned, it's not a big deal if you can't save everyone early on, beating the game gets easier with every restart, and there is no way to lose
- we used Typescript & HTML with a self-written game engine
- pixel-art is completely self-made for this game, using Aseprite (only one background image was reused from an earlier project)
- code is something like 70% human-written, 25% Github Copilot (GPT 5.4), 5% Claude Code, in VS Code
- music is generated with Suno
- sound effects are generated with sfxr and elevenlabs
Thanks and enjoy!
2026-04-21:
- Fixed a critical performance issue temporarily occurring after player death
- Added Skip option to the dialogues, for players playing the game a second time who know the story already
- Adjusted volume of one sound effect that was hard to hear
- Fixed some small transition rendering issues where opacity was not correctly applied
- Adjusted a dialogue line that was confusing
- Fixed an issue with an accidentally looped sound / rumble, when the game scene transitions out while the train is passing
- Added Pause option (ESC / P key)
- Fixed an issue where jump, yeet, and resilience upgrades were not working as intended due to fence + train colliders being too high
---
You're on a mission from God! But not a very glorious one. In fact, one might even call it tasteless or, some might say, offensive.
What do you do? Let's just say it involves train signals and saving lives, occasionally even against their will.
Disclaimer of Utmost Significance
Please note that *this game deals insensitively with sensitive topics*, including depression, suicide, a little blasphemy and even a bit of gore. If this is not the right thing for you, then we totally get that and would recommend not to play this game. 🙏
If you do end up playing this game, then we appreciate this a lot and hope you have a good time!
Controls
For the best experience, we recommend playing the game in Chrome using a controller.
- Move: Arrow keys, WASD or analog stick
- Pick up / drop: F
- Toggle music: M
If you need help...
First and foremost: don't worry. The initial runs will surely be chaotic, and while the game is extremely simple, it's low on real explanations; just explore and see what works
If you prefer something more concrete, here are a few tips:
- only a few pedestrians are suicidal
- once you identified them, carry them to the therapists to receive a diagnosis
- make sure to collect the treatments that pedestrians happen to drop occasionally
- when you see a patient's diagnosis, bring them to the right treatment area
- God will explain the winning condition to you after 3 runs
- as far as beating the game is concerned, it's not a big deal if you can't save everyone early on, beating the game gets easier with every restart, and there is no way to lose
Development
- we used Typescript & HTML with a self-written game engine
- pixel-art is completely self-made for this game, using Aseprite (only one background image was reused from an earlier project)
- code is something like 70% human-written, 25% Github Copilot (GPT 5.4), 5% Claude Code, in VS Code
- music is generated with Suno
- sound effects are generated with sfxr and elevenlabs
Thanks and enjoy!
Bug Fixes
2026-04-21:
- Fixed a critical performance issue temporarily occurring after player death
- Added Skip option to the dialogues, for players playing the game a second time who know the story already
- Adjusted volume of one sound effect that was hard to hear
- Fixed some small transition rendering issues where opacity was not correctly applied
- Adjusted a dialogue line that was confusing
- Fixed an issue with an accidentally looped sound / rumble, when the game scene transitions out while the train is passing
- Added Pause option (ESC / P key)
- Fixed an issue where jump, yeet, and resilience upgrades were not working as intended due to fence + train colliders being too high
Comments16
Oleksandr Marynenko21 Apr 2026, 16:48
It took me a really long time to figure out why the WASD and F keys weren’t working. At first, I thought it was a critical bug and that I wouldn’t be able to play the game at all. But after about 10 minutes of trying, I realized that if the keyboard layout isn’t set to English, those inputs simply don’t work. I’d recommend fixing this issue in the future. The core idea of the game is fun — you’re constantly running around, keeping track of what everyone drops, and saving people. Although, more healthy people ended up dying by accidentally getting hit by a train than those who were intentionally going toward it, which I found a bit amusing. The dialogues are also amusing. Aside from the control issue, I enjoyed the game!

very dark lord21 Apr 2026, 17:53
@demian4ik Indeed the randomness can occasionally be harsh, and one thing we still want to improve on is making it more "random-but-charitable", in the sense of the randomness being skewed slightly in the player's favor.
@oleksandr-marynenko Ouhhh sorry about that! Not the first time I'm forgetting about this during a game jam. :upside_down: I'll see if I can get this fixed (edit: pushed a fix, hope WASD works as expected now for non-English keyboard layouts!). As for the healthy people dying accidentally: this was due to a bug in the pathfinding, which I just hotfixed. The healthy NPCs already had logic to avoid the tracks whenever the train signal is active, but at some point during the hectic last few hours yesterday that broke, and suddenly they started spending a lot of time running around confused where they shouldn't.
Thanks for playing!
@oleksandr-marynenko Ouhhh sorry about that! Not the first time I'm forgetting about this during a game jam. :upside_down: I'll see if I can get this fixed (edit: pushed a fix, hope WASD works as expected now for non-English keyboard layouts!). As for the healthy people dying accidentally: this was due to a bug in the pathfinding, which I just hotfixed. The healthy NPCs already had logic to avoid the tracks whenever the train signal is active, but at some point during the hectic last few hours yesterday that broke, and suddenly they started spending a lot of time running around confused where they shouldn't.
Thanks for playing!

LDJam user 42387221 Apr 2026, 21:37
Saving people from suicide, what could be more fun))

Tomssuli23 Apr 2026, 20:49
I think I played this game through... softlocked from playing anymore :laughing:
Polished game with lots of fun. I liked the humour and dialogue and especially mechanics! It's always fun to play with physics and try to do different solutions to problems.
In the end I could recognize the suicidal people from afar so I yeeted them behind the invisible fence down of the level... And then yeeted loads and loads of "normal" people to the train tracks so see a massacre and test for consequences. I was amused to see that those people didn't count as casualties at all. Apparently god wanted only to save the worst depressed people and others were just collateral damage. What a moral for a game :sweat_smile:
Anyways, I had more way fun with this game that I should have... so great work!
Polished game with lots of fun. I liked the humour and dialogue and especially mechanics! It's always fun to play with physics and try to do different solutions to problems.
In the end I could recognize the suicidal people from afar so I yeeted them behind the invisible fence down of the level... And then yeeted loads and loads of "normal" people to the train tracks so see a massacre and test for consequences. I was amused to see that those people didn't count as casualties at all. Apparently god wanted only to save the worst depressed people and others were just collateral damage. What a moral for a game :sweat_smile:
Anyways, I had more way fun with this game that I should have... so great work!

very dark lord25 Apr 2026, 09:23
@tomssuli Oh wow, that's amazing. :D I'm honored you played that far haha. And sorry for the soft lock, but maybe better this way. :P To be honest, the last few hours until the deadline were so stressful that I didn't even manage to test/see the win condition in action before uploading everything. Only afterwards was I able to even verify it was possible to "beat" the game. It never occurred to me to play *that* far. :laughing: I also completely forgot about that invisible wall at the bottom - that was from an earlier map design, but I forgot it existed because in my tests I never ventured that far off the path. :grin:

miltage30 Apr 2026, 10:47
It was a bit chaotic at first, I lost 2 people on the tracks, but then it slowed down quite a bit and I didn't have any trouble keeping people away from the train...
Eventually after 5 mins I threw myself onto the tracks out of boredom and the game slowed down terribly to like 1 fps. I didn't end up using any of the items I collected.
The music is vibey and the concept is fun, I think it just needs some balancing to keep it interesting.
Eventually after 5 mins I threw myself onto the tracks out of boredom and the game slowed down terribly to like 1 fps. I didn't end up using any of the items I collected.
The music is vibey and the concept is fun, I think it just needs some balancing to keep it interesting.

very dark lord30 Apr 2026, 16:37
@miltage thanks for playing! And damn, I think the game didn't explain itself very well then. :D So, what is supposed to happen (that as I now realize is actually explained, ooops) is that you:
- pick up the items that people occasionally drop
- then carry depressed people to the psychiatrist, who will diagnose them
- once they're diagnosed, they tell you what treatment they need (based on the items)
- once you give them their treatment, they happily walk off
And once all depressed people per round are either dead or healed, the round is over and you have a 1-1 with God, get some upgrades, and then proceed. After 3 such rounds, a win condition is introduced, and then all you have to do is save 8 people within a round.
Ouh that 1 FPS thing sounds bad, I observed that once initially, but thought I had fixed it, at least it then worked on all my devices. Did the low FPS rate not stop once the God dialogue showed up?
- pick up the items that people occasionally drop
- then carry depressed people to the psychiatrist, who will diagnose them
- once they're diagnosed, they tell you what treatment they need (based on the items)
- once you give them their treatment, they happily walk off
And once all depressed people per round are either dead or healed, the round is over and you have a 1-1 with God, get some upgrades, and then proceed. After 3 such rounds, a win condition is introduced, and then all you have to do is save 8 people within a round.
Ouh that 1 FPS thing sounds bad, I observed that once initially, but thought I had fixed it, at least it then worked on all my devices. Did the low FPS rate not stop once the God dialogue showed up?
oramun30 Apr 2026, 19:42
This game is such an interesting concept and right up my street. I love the music, it works so well with this dark theme and the bookends the humour of the dialogue great. I also like the risk reward aspect of trying to save people from the tracks whilst picking up the items that they need. Great well made game, thanks.
kack3y2 May 2026, 22:07
Really nice entry ! Loved the dark humour
Sad to read that you had to use IA for code and music :cry: and the jump is almost useless lvl2+ because too strong and lack of air control :/
Played around 40 minutes before realizing it ! Nice trap :p
Sad to read that you had to use IA for code and music :cry: and the jump is almost useless lvl2+ because too strong and lack of air control :/
Played around 40 minutes before realizing it ! Nice trap :p
benjaminm2 May 2026, 22:12
Cool and fun game, definitely a unique concept haha. Gets chaotic quite fast. I think the items could spawn a bit more frequently.

Wakobu3 May 2026, 17:32
Congrats! I had great fun playing this game, although I understood the core mechanics after a while.

Wallted4 May 2026, 18:47
Daark :D But I bet you had a lot of fun brainstorming this ^^ I am also going to hell, I deliberately FORCED the first guy to die under the train by taking him all the way down and enclosing him, because I misunderstood the mechanic xDDDDDD I liked the pace, this was pretty tense when you have to juggle with one person being diagnosed while others need to stay away. Tremendous work on the settings and dialogues. Really unique entry, congrats!!

Abiral4 May 2026, 23:25
Loved the gameplay and the isometric pixel art style. The game’s pace becomes too fast too soon, but its enjoyable, overall it’s a good game and enjoyed it.

ChuChuGeralt5 May 2026, 17:48
Really liked the dark humor angle! As others mentioned, it would have been great to have more of an in-game tutorial. I’d also suggest regulating the randomness a bit! I had more people wanting money than I actually had money to give in that level lol! Really nice entry with a great tone.
K4su5 May 2026, 19:28
What a fun game! Really enjoyed the graphics and the fact that... non-suicidal... people... may get lost on the tracks >:D



The music is pretty cheerful, which I like 🙂