
We're Going to Hell for This
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
*Oh no! Right after deploying and playing it for the first time on a laptop, I noticed there's a huge performance issue slowing down the game after dying. Will look for a fix asap in the morning.*
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You're on a mission from God! But not a very glorious one. In fact, one might even call it tasteless or, some might say, offensive.
What do you do? Let's just say it involves train signals and saving lives, occasionally even against their will.
Please note that *this game deals insensitively with sensitive topics*, including depression, suicide, a little blasphemy and even a bit of gore. If this is not the right thing for you, then we totally get that and would recommend not to play this game. 🙏
If you do end up playing this game, then we appreciate this a lot and hope you have a good time!
For the best experience, we recommend playing the game in Chrome using a controller.
- Move: Arrow keys, WASD or analog stick
- Pick up / drop: F
- Toggle music: M
First and foremost: don't worry. The initial runs will surely be chaotic, and while the game is extremely simple, it's low on real explanations; just explore and see what works
If you prefer something more concrete, here are a few tips:
- only a few pedestrians are suicidal
- once you identified them, carry them to the therapists to receive a diagnosis
- make sure to collect the treatments that pedestrians happen to drop occasionally
- when you see a patient's diagnosis, bring them to the right treatment area
- God will explain the winning condition to you after 3 runs
- as far as beating the game is concerned, it's not a big deal if you can't save everyone early on, beating the game gets easier with every restart, and there is no way to lose
- we used Typescript & HTML with a self-written game engine
- pixel-art is completely self-made for this game, using Aseprite (only one background image was reused from an earlier project)
- code is something like 70% human-written, 25% Github Copilot (GPT 5.4), 5% Claude Code, in VS Code
- music is generated with Suno
- sound effects are generated with sfxr and elevenlabs
Thanks and enjoy!
2026-04-21:
- Fixed a critical performance issue temporarily occurring after player death
- Added Skip option to the dialogues, for players playing the game a second time who know the story already
- Adjusted volume of one sound effect that was hard to hear
- Fixed some small transition rendering issues where opacity was not correctly applied
- Adjusted a dialogue line that was confusing
- Fixed an issue with an accidentally looped sound / rumble, when the game scene transitions out while the train is passing
- Added Pause option (ESC / P key)
- Fixed an issue where jump, yeet, and resilience upgrades were not working as intended due to fence + train colliders being too high
---
You're on a mission from God! But not a very glorious one. In fact, one might even call it tasteless or, some might say, offensive.
What do you do? Let's just say it involves train signals and saving lives, occasionally even against their will.
Disclaimer of Utmost Significance
Please note that *this game deals insensitively with sensitive topics*, including depression, suicide, a little blasphemy and even a bit of gore. If this is not the right thing for you, then we totally get that and would recommend not to play this game. 🙏
If you do end up playing this game, then we appreciate this a lot and hope you have a good time!
Controls
For the best experience, we recommend playing the game in Chrome using a controller.
- Move: Arrow keys, WASD or analog stick
- Pick up / drop: F
- Toggle music: M
If you need help...
First and foremost: don't worry. The initial runs will surely be chaotic, and while the game is extremely simple, it's low on real explanations; just explore and see what works
If you prefer something more concrete, here are a few tips:
- only a few pedestrians are suicidal
- once you identified them, carry them to the therapists to receive a diagnosis
- make sure to collect the treatments that pedestrians happen to drop occasionally
- when you see a patient's diagnosis, bring them to the right treatment area
- God will explain the winning condition to you after 3 runs
- as far as beating the game is concerned, it's not a big deal if you can't save everyone early on, beating the game gets easier with every restart, and there is no way to lose
Development
- we used Typescript & HTML with a self-written game engine
- pixel-art is completely self-made for this game, using Aseprite (only one background image was reused from an earlier project)
- code is something like 70% human-written, 25% Github Copilot (GPT 5.4), 5% Claude Code, in VS Code
- music is generated with Suno
- sound effects are generated with sfxr and elevenlabs
Thanks and enjoy!
Bug Fixes
2026-04-21:
- Fixed a critical performance issue temporarily occurring after player death
- Added Skip option to the dialogues, for players playing the game a second time who know the story already
- Adjusted volume of one sound effect that was hard to hear
- Fixed some small transition rendering issues where opacity was not correctly applied
- Adjusted a dialogue line that was confusing
- Fixed an issue with an accidentally looped sound / rumble, when the game scene transitions out while the train is passing
- Added Pause option (ESC / P key)
- Fixed an issue where jump, yeet, and resilience upgrades were not working as intended due to fence + train colliders being too high