WireNode (prototype)

by hd408
Overall★★★★★★★★★★1.33
Fun★★★★★★★★★★1.33
Innovation★★★★★★★★★★1.50
Theme★★★★★★★★★★2.50
Graphics★★★★★★★★★★2.83
Mood★★★★★★★★★★1.50
I didn't have a right idea until like last few hours, so that's just a prototype of some puzzle game mechanics. Procedural generation because no time for actual level design. Sometimes it's broken. If you get to level 10, consider you've beaten it (and yourself being relatively lucky).

Comments5

nit20 Apr 2026, 18:12
I got through half the levels just by pressing the down button, but on level 16 the graph twists into a triangle and the game ends.
juyr20 Apr 2026, 19:13
I just spammed the arrow keys and got through it. I didn't really understand. I kinda like the lofi aesthetic.
HD408author21 Apr 2026, 19:19
I didn't properly code the safe route generation, so the player is spawned just one step away from the exit. If you select any other direction, getting to the exit is not guaranteed.
PurpledArtFrog
PurpledArtFrog21 Apr 2026, 19:31
Nice look - although ... did not run too good in the browser on my laptop .... good job - solid entry. Easy to understand.

Left you a rating :smile:
awalone21 Apr 2026, 21:13
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