Hello Hello!

It's almost time for the new compo! w00t w00t!

As usual, I've done almost no game programming since the last LD48. I need to get up to speed again.

Tools:
The tools I'm going to use are more or less the same as last time: Microsoft Visual C++ Express 2005 Beta, OpenGL, probably some kind of library to provide basecode (Allegro or SDL) and FMOD. To create the game content: Maxon Cinema 4D 9.1, Pixologic ZBrush 2, Adobe Photoshop CS, Corel Painter IX, Adobe Audition 1.5, Propellerhead Reason 2.5 (I haven't bought the version 3 upgrade yet)

My hardware:
P4 3GHz
1GB Ram
GeForce FX5700
Wacom Intuos3 A4 (9x12) tablet
RolandED PC-300 USB midi keyboard

Goals
My goal for this LD48 is to create a game that is really fun to play. None of my previous games were much fun and I really hope this one will be better.

Shameless plug:
Have a look at my games for previous competitions!

Source: mechanicalcat.net archive

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