BoilerKeep

BoilerKeep, as you try to gain control of the Tower's core, pesky Goblins invade and go off with your loot and damage the core.

Defend the Core!

Controls:
- movement: arrows, W/A/S/D, mouse at window edge
- rotation: Q/E
- build: click a tile
- repair: rebuild at the tile

Keep an eye out for your Steam, make sure to generate enough power to activate enough traps.

Schermafbeelding 2026-10-19 125457.png
Tools used:
- Affinity
- Krita
- Blender
- Visual Studio
- Audacity
- GIT

Frameworks:
- Dotnet 10
- Dotnet Blazor (for WASM)
- Raylib CS

Automation/AI usage:
- Auto-complete: 1~2 lines
- Search: for finding WASM / graphics errors
- Refactor: propagate changes, e.g. add property in function
- Debugging: Summarize code causing the error and point to documentation

Comments5

VokietisLt
VokietisLt19 Oct 2026, 12:26
Spiked all the guys, understood how to play from third time then it was easy ;)
IndigoWolf19 Oct 2026, 16:31
Took me a second to figure out how it worked but after that it was decent, nice entry!
cogcomp
cogcomp19 Oct 2026, 17:44
Interesting defence game. I would've preferred some time to setup some initial structures before being attacked but after awhile you adapt to the quicker pace 😄
Gary Napper
Gary Napper20 Oct 2026, 11:18
You know, the bits I like about this A LOT are the floating menu front end with the rotating camera. It just sets up the game really nicely. I also love the music! Seems to suit the atmosphere really well. nice.
henk
henk21 Oct 2026, 17:39
I struggled a bit to run the game on my machine. The live url didn't work for me, and the linux binary requires a newer glibc version than I have. I managed to play by running the web build locally.

IMO the gameplay itself is somewhat boring (and that game timer should be *much* shorter), but I just love the visuals and audio.

The little synthetic waltz is so simple but really works for me. It's also apparently all generated at runtime, which is awesome (although CPU spikes would trigger audio stutters, which is unfortunate). I'm definitely taking notes.

The minimal textures and SSAO make the visuals look kind of messy/incomplete, but in a way that I think actually works really well. It's like one of those noisy preview images you get in path traced renderers crossed with the muted bendy-and-the-ink-machine look.

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