Haunted Score

Screenshot 2026-10-18 231733.png
You found an old game console and are getting ready to have a good time, but wouldn't you know it, that game console was owned by someone who has __come back from the dead__ just to prevent you from beating their highscore. Meh. You're gonna beat their highscore whether they like it or not.

Try to beat the ghost's highscore by clicking the buttons the game console prompts you. The ghost is going to try to reach out and take the console away to prevent you from beating it, so make sure to drag it away from it's grasp and steal it back if it manages to get a hold.

Screenshot 2026-10-18 230006.png
__Controls:__

Q - Pause Menu

Left Mouse Button (Hold) - grab the game console while in GRAB mode.

Left Mouse Button (Click) - press buttons while in POINT mode.

Right Mouse Button (Click) - toggle between point and grab mode.

__Tips:__

When the ghost manages to grab the console, you are able to grab it and pull it out of its grasp. But likewise, it can also take it from you while you are grabbing it.

__Notes from me:__

It's been a few years since I last participated in Ludum Dare. Since I heard it's ending in a couple years I wanted to finally participate again, and I'm excited to be back! This time I had the goal of making something complete, with sound effects, music, etc since I've always been bad at scope. I usually don't end up having time to make or find music for my games so they end up being really quiet, so I'm glad I was able to do it here (even if the music sucks haha that's what the volume control is for). I originally wanted to make the game you play on the console something that exists, like Alien Invaders or Tetris, but I figured that would have made the game harder than it already is, so I just went with something simpler. Also had a lot of other ideas for mechanics but I was trying to minimize the scope, even then it took way longer than I expected to get done what I did haha.

__Credits:__

Everything was made by me except for the font, which I got from 1001Fonts. The font is called Home Video.
No AI was used to make this game.

Comments17

Leophyte
Leophyte19 Oct 2026, 08:31
Fun and simple, but I tried three times and just couldn't get past 7000, it already goes so fast to the point you can only click one, maybe two times before the console is taken away, so having the screen get smaller because of the hands makes it a bit too hard imo
Enad96
Enad9619 Oct 2026, 08:48
spooky
EOShadows
EOShadowsauthor19 Oct 2026, 16:27
@leophyte yeah considering how I’ve only managed to beat it once without cheating I probably should have taken it as a sign I was making it too hard haha but thanks for playing anyways, glad you found it fun!
Arfenalis20 Oct 2026, 07:25
Simple yet really fun. Though difficulty grows really quick at some point and its hard to progress when the hand start to appear without any delay
EOShadows
EOShadowsauthor20 Oct 2026, 07:41
@arfenalis Thanks for playing, glad you enjoyed it! Yeah I probably could have spent more time working on how the difficulty ramps up. Also I’m thinking the no delay is probably a bug, I thought I set it to have a minimum of 1.5 seconds between appearances but I was recently seeing too that it didn’t seem to be doing that. Thanks for the input!
Tykki19
Tykki1920 Oct 2026, 09:00
Had to read instructions again as not clear from the game itself but then it was fun to play with. Not sure how much I got score as after lost it was not shown. Solid entry!
Yanot Studio20 Oct 2026, 09:00
It's a fun game, but I wish it could be controlled with the keys as well. It would be easier.
EOShadows
EOShadowsauthor20 Oct 2026, 14:56
@tykki19 Thanks for playing, I’m glad you had fun! Yeah I definitely didn’t have a whole lot of context in the game itself, sorry about that! I did put an explanation of the controls in the pause menu but that was about it. And I agree, I should have put the score on the game over screen - I briefly thought of that at some point but then I didn’t get to it for some reason.
CaptainDreamcast
CaptainDreamcast20 Oct 2026, 16:58
After two dozen tries I still clock out at 8100, even after an optimal strat where I just farm upgrades until every press is worth almost a thousand, I can't get those final presses in time before the dead guy (and his new screen border friends) snatch it away. With that level of dedication he earned his score.

Still, very fun game! I had a lot of fun finding out strategies until I found my optimal one. There are a lot of ways to go about it, like my upgrade farming that I already mentioned before (the idea is that you can ignore pressing the right buttons as long as one button gives you enough points, that way you can focus on the grabbing hands). That was my optimal one at the end, other than that I found the mechanic that if you move the gameboy you can dodge the grabbing hands, but they reversed that on me when they got faster, the hand from the other side of the screen popping up immediately just takes the gameboy and you immediately lose. There's a lot of depth here and I enjoyed that. Art-wise, the creepy hand looks cool, and the effect with the multiple hands on the side of the screen sure got me when it first appeared. Sound design was good as well, the sound when the hand goes away after you grab the gameboy helps with getting the timing right. Very cool game, well done!
Iluvatar
Iluvatar20 Oct 2026, 18:36
This is much better than I expected it to be! I love how it is funny but genuinely spooky at the same time. Especially when you are focusing on the points, and suddenly you see the scary hand reaching you. I really enjoyed the difficulty spike and how consistently it sped up the game. I managed to get only to about 6000 points and it got really difficult haha.
The only and really THE ONLY thing I would add was to see your score once you die.
AO-85
AO-8520 Oct 2026, 22:33
I loved playing it, super cool
Eugenik
Eugenik21 Oct 2026, 02:31
The premise of facing down a ghost just to beat their high score is genuinely clever. The game manages to make a simple clicking mechanic feel incredibly tense and high-stakes when those ghostly hands start appearing.
EOShadows
EOShadowsauthor21 Oct 2026, 03:46
@captaindreamcast Thanks for playing, I'm really glad you liked it! You found so much more depth than I even thought of haha the extent of my idea was really just "what if you try to play an old game console but something (ghost cus Halloween season) tried to take it away from you?". Really cool you managed to find strategies in the game though! I didn't even think of how you could increase the points per button click by using the point deductions to get upgrades without raising the difficulty so quickly. I've managed to barely beat the highscore myself but I'm curious if I'd be able to do it a lot more easily with that. And thanks, I'm glad you liked the sound design! I originally had an 8-bit sound effect when you or the ghost takes the gameboy but it hurt my ears to listen to lol.

@iluvatar Thanks, I'm really glad you liked it! And yeah I agree, I really should have added the highscore to the gameover screen, and it really wouldn't have taken much more work to do so.

@ao-85 Thanks, glad you enjoyed playing!

@eugenik Thank you, I'm glad you liked it! I was worried it might be a bit boring especially in the beginning when the hand doesn't pop out that much, and I think because of that I might have made the difficulty ramp up a bit too quickly / too much.
Strega
Strega21 Oct 2026, 08:08
This was surprisingly funny and fun! It gave me the feeling of like trying to play my games while a sibling or friend tries to steal it cause I'm having too much fun. Great art and execution. Awesome job!
LogovoStudio
LogovoStudio21 Oct 2026, 13:20
The game is cool and fun to play, but in my opinion it's too hard. I couldn't get above around 6500 in about 5 attempts. Still a great game though!
ivankapcov21 Oct 2026, 17:03
It's a good concept. But at some point, the game picks up the pace so quickly that you just can't keep up with pressing the buttons. It would also be nice if the game explained how to switch modes; otherwise, I had to look it up in the description.

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