
Ludum Dare #60compo
Lady DeBugger
Lady DeBugger is on a mission to save the world! A simple platformer game with 9 levels
Please note: game has music! If the music isn't playing try reloading the game.
Move: Arrows or A/D - Jump: Space or X - Enter doors: Down or S - Restart Level: R
Changelog
v0.0.2 Fixed bug that made jump height inconsistent - Fixed bug that made the game run at way too many ticks a second - Added hint about using R to reload level in level 3 to prevent players from getting stuck
v0.0.1 First release
Please note: game has music! If the music isn't playing try reloading the game.
Move: Arrows or A/D - Jump: Space or X - Enter doors: Down or S - Restart Level: R
Changelog
v0.0.2 Fixed bug that made jump height inconsistent - Fixed bug that made the game run at way too many ticks a second - Added hint about using R to reload level in level 3 to prevent players from getting stuck
v0.0.1 First release
Comments13


imod19 Oct 2026, 18:12
I really like this game! If there are more levels I definitely want to play it. As feedback, I think when the character jumps on a bug there is some delay before the player can press jump again, and it is not obvious from the beginning, but after some time I got used to it. Overall super cool!

ImmanentDeath19 Oct 2026, 22:50
Good challenging game that requires a lot of precision. Accurate portrayal of bugfixing. I like that you reused sprites for glitches.
1ncors19 Oct 2026, 23:32
The game is simple but challenging. I really liked the idea of Ladybug fixing bugs the style and concept are great. Even though it’s straightforward, it’s fun to play and gives a real sense of challenge.

MateusBoga20 Oct 2026, 10:13
This is so cute!
The controls are a bit hard to master, and I found a bug (ironically) where you get stuck in that hole in the wall in the last level.
It would be nice to have some kind of score considering that (I think) that squashing bugs, especially in the last level, seems to be optional so having a reason to get over that glitch would be cool.
Overall, great work!
The controls are a bit hard to master, and I found a bug (ironically) where you get stuck in that hole in the wall in the last level.
It would be nice to have some kind of score considering that (I think) that squashing bugs, especially in the last level, seems to be optional so having a reason to get over that glitch would be cool.
Overall, great work!
iris3dart20 Oct 2026, 14:39
Really cute!

Sevansevan20 Oct 2026, 14:49
The bug-jump reset was really hard. Quite fun playing on words bug/bug :)

Eugenik20 Oct 2026, 16:33
The concept of making bugfixing the core platforming mechanic is brilliant and really gives the whole game a strong theme. It was genuinely fun trying to nail the precise movements across those tricky levels.

harujam20 Oct 2026, 17:49
As a fan of precision platformers, this one hit the spot. Here's my 2c: instead of reset with R, I would have preferred "natural reset", like falling into spikes etc. Also gamepad support would be a plus (if it even is possible for web-builds?). Otherwise I enjoyed the cutesy look and feel
sanechekz20 Oct 2026, 19:55
Pretty challenging game! The timing windows are quite tight, and it can be a bit tricky to get everything right. The graphics look great, though. Well done!
Boxofcuriosity20 Oct 2026, 20:38
The bug bouncing was interesting, had to get a feel for it but it felt good. I felt like I was spamming R a lot to rewind mistakes (and reset bugs).

Wuppos20 Oct 2026, 21:02
This was surprisingly good! I liked the art a lot and the story was interesting to :D The platforming felt a little janky, but was actually a lot of fun! The timing for getting the super jump on the bugs was very tight, but that also made it interesting. The difficulty scaling felt very satisfying too, never too hard or too easy. Near the end it felt like I was way better than at the beginning. Really well done! I enjoyed this a lot ^.^

henk21 Oct 2026, 16:29
I enjoyed this a lot, it seems like there haven't been that many platformers submitted to Ludum Dare this time around. It took me several tries at the final level before I realized I only had to kill 1 bug :P
Random notes:
- The sfx volume seemed a bit loud relative to the music
- I'd like to be able to simply hold down the spacebar to bounce off the bugs rather than needing to time it
- I felt like I had very little control over the character while flying through the air. My most common mistake was to jump over the thing I was trying to land on
Also I can't help but point out the irony of using manila folders as a computer-themed sprite for the terrain...
Random notes:
- The sfx volume seemed a bit loud relative to the music
- I'd like to be able to simply hold down the spacebar to bounce off the bugs rather than needing to time it
- I felt like I had very little control over the character while flying through the air. My most common mistake was to jump over the thing I was trying to land on
Also I can't help but point out the irony of using manila folders as a computer-themed sprite for the terrain...





I did need to know about the restart key before you prompted it, as I missed the jump on the bug. The timing took a bit to get used to, I wanted another split second when landing on a bug to do the high jump. It'd also be great if bugs just reformed after a bit so I didn't have to restart a whole level in some cases if I missed the jump or didn't do the high jump off one.