UPDATE We've made a fix to the game! We've fixed (mostly) collisions, turned up sound as it was very quite, added guidlines to the next deliveries and some lore accurate speech, hahha. Enjoy!
P.S. Next fix is on the way as we found other quite annoying bugs with physics and textures.
LAST COURIER
You are playing as a small delivery robot, who woke up many years after the end of the world. But there are still delieveries left for you.
Deliver different items to once populated spots to their long gone bearers and learn, what happened to them and to the world.
You task is to deliver 3 destinct objects to 3 differend locations - Mountain, Swamp and City. Objects are different - one is long, other is heavy, the third one is fragile, so you need to be careful and watch where you go.
You can scan objects to find a way to your destination. You can recharge your scanner at the central hub plato with a green station.
The artwork looks lovely - especially the bright red against the grey-blue ruins. A little delivery robot still doing its job after the end of the world is such a sweet, sad premise!
It is a pretty cool idea, but very confusing, The map is very confusing, and the path finding to the objectives often go right into the world geometry, and sometimes you can enter the geometry itself. I also dislike the that robot is so slow and the objectives are so far apart.
it's a little non-user-friendly, i didn't understand how to play it, there is no good explanation what to do, the art is great, and the controls for each wheel on it's own is cool too
The premise of a small robot still carrying out deliveries in a post-apocalyptic world is wonderfully poignant. The contrast between the bright, working machine and the decaying environment creates such a strong atmosphere. I really enjoyed the idea of learning the history of the world through the packages themselves.
I really like the movement, it's more unique than a simple WASD. But as others say, the game is very confusing. I collected the first package, reached the destination, and now what? It says to collect the next package. It'd be hilarious to go back to spawn without any line to follow, the players will forget where the station is...
Also, I can phase through blocks and get stuck by nothing (did you use collisions correctly?). And the tracks from the robot moves in the wrong direction. For audio... it kinda lacks, didn't hear a single music / sound.
The art and modeling in this game are excellent, and the story is really engaging—it reminds me of WALL-E. However, I’m a little confused about why I have to hold both W and the up arrow key at the same time to move forward.
A little delivery robot still doing its job after the end of the world is a poignant premise, and the art and modeling look excellent. Clearer guidance on what to do next and a bit more audio would help a lot. Lovely concept!
Thank you guys for comments and fair critique takes. We've made a fix for some of them and working on a second one rn. So check out updated version, hope it will be better) And you will actually hear the music our genius of a composer wrote))
Comments12
Also, I can phase through blocks and get stuck by nothing (did you use collisions correctly?). And the tracks from the robot moves in the wrong direction. For audio... it kinda lacks, didn't hear a single music / sound.