Overdub

co-authored: @div00, @filipe-m, @smilotron
Play Overdub on itch.io

Record. Rewind. Remember.



Play on itch.io

When you were a child, the attic was a magical place. Boxes were castles, potted plants were jungles, and clouds were just a jump away. With your trusty tape recorder, every imaginary adventure became something you could play again.

But the years went by. You haven’t been up here in a long time.

The boxes have gathered dust. The house feels quieter. Yet there, among the things you left behind, is your old tape recorder.

And somewhere beyond the window is a place you always dreamed of reaching.

Maybe there’s one more adventure on that tape.

Overdub is a nostalgic puzzle platformer about revisiting a childhood world and finding a little help in your past self. Record your actions, rewind, and play alongside the copies you leave on tape. Together, you’ll find a way through the house, into the garden and above the rooftops.

The world once felt enormous. With a little imagination, it still can.

Made for Ludum Dare 60, with the theme Old Tech.

overdub_01_copies.png

How to play


- Record something useful. Press R to start a take and R again to stop. Moving, jumping, carrying something — or simply standing in the right place — can help your next pass.

- Rewind and play alongside yourself. Hold Q to go back, then let go. Your recorded copy repeats the take as you move on. Copies are solid: you can stand on them.

- Make room for another idea. Each recorder has its own track. Recording again replaces the part of that track you record over. The other tracks keep their takes.

- Look for more tape. Your cassette starts short. Collect cassettes to extend it and reach farther. Found cassettes and recorders stay with you when you rewind.

Take a moment to think. Outside recording, the tape waits when you stand still. Hold Down to let time pass. While recording, the tape keeps running, so you can record a copy waiting in place. Reached the end of the tape? Rewind to try another route.

Three recorders. One childhood adventure.


As you explore, you’ll find three old recorders, each bringing back a different way of seeing the same place. They share one cassette, with a separate track for each recorder.

- Normal: boxes, furniture and things left behind. Pick up and carry objects to help you find a way through.
- Nature: the garden becomes a jungle again. Grab vines, climb and swing to places that once seemed out of reach.
- Air: remember wishing you could fly? Jump again in mid-air, step onto clouds and send them drifting with a gust.

Switch between the recorders and combine their abilities with your recorded takes. A copy can hold a switch while you explore, or give you a boost to a higher ledge. Sometimes all you need is a little help from yourself.

overdub_02_garden.png

Controls


Keyboard and controller supported. Controller buttons below are shown as Xbox / PlayStation; the in-game hints follow your input device.

ActionKeyboardController (Xbox / PlayStation)
MoveA/D or Left/RightLeft stick or D-pad
JumpSpace, W or UpA / Cross
Carry / rope / gustEX / Square
Record / stopR or FY / Triangle
Rewind (hold)QLT / L2
Fast forward (hold)VRT / R2
Switch recorder1 / 2 / 3, or TabLB / RB, L1 / R1
Climb a ropeW/S or Up/DownStick or D-pad up/down
Drop through a cloudS/Down + JumpDown + A / Cross
Wait (hold)S or DownStick or D-pad down
PauseEscapeMenu / Options

Tap Jump for a small hop; hold it to jump higher. On a rope, use Space or A / Cross to jump off. Switch between recorders once you have found them.

Touch controls are available on phones and tablets; play in landscape. You can turn the CRT and VHS screen effects off in Settings.

Old tech, old memories


For this jam, we built the puzzles around the buttons on a tape recorder: record, rewind, play and record over. The music follows the tape too, changing with your recorder and running backwards as you rewind.

Soft paper shapes, charcoal outlines and warm rooms give the world the feel of a childhood picture coming back to life.

The team


- Stefan — mechanics & core concept

- Mohamed & Filipe — art & design

- Stefan (Smilotron) — music

Made with Godot ❤️

How did your adventure go?


We’d love to hear which puzzle clicked for you, where you got stuck, or what your copies got up to. If you found an unexpected way through, tell us about it!

Comments14

bearcage
bearcage20 Oct 2026, 00:23
This was a cool riff on the theme and on the genre! I had a pretty hard time getting my movement juuuust so to make the most of every second on the recorder though, it's tough!
Stefan B.
Stefan B.author20 Oct 2026, 06:54
@bearcage thanks for the feedback! Hint: try to collect more tape and use rewind to your advantage :)
Jeffrey Meyers20 Oct 2026, 21:54
This is a really cool idea, but I had a hard time figuring out how to use my abilities in order to progress. Could use a tutorial with the basics of how to use the recorder if you end up doing more with this. The art is really nice, and it fits the theme really well!
MK-Dustan20 Oct 2026, 21:58
Woah! Really good job!
There were lots of things here I haven't seen before.
LandoSystems
LandoSystems20 Oct 2026, 22:21
Beautiful graphics, great map design, and really cool idea. Agree with others that it was tough, but the mood was solid enough that it made it worthwhile. Great work!
Overlix
Overlix21 Oct 2026, 11:54
You really have to put your brain to work to solve the puzzles, but it’s perfectly executed—well done!
AppleJollyGarden21 Oct 2026, 17:17
Pretty hard puzzles, but they are really well-done!
Pete Valeo21 Oct 2026, 17:59
This is really, really impressive. The puzzles required a little more brainpower than I had available while playing it, but the overall game itself is fantastic. As a technical achievement, I can't imagine how hard it was to get the mechanics and engine working as well as they do. In terms of audio, the way the music scrubbed forward/back was a SUPER cool effect, and it added a neat meta-layer to the experience in a way that I haven't seen a lot of other jam games do. The sounds were perfectly appropriate for what the game was.

In terms of look and feel, things felt clean and precise, and there was a sort of melancholic-wistfulness-infused-with-hope to the overall experience that I really appreciated. It felt like it had a clear identity and sense of what it wanted to be.

Very well done - one of the more polished entries I've seen for a jam game!
EmeraldRat
EmeraldRat21 Oct 2026, 18:30
Great gameplay and execution, very polished. This is a lot of content for a 3 day game jam!
Ethernal Tech
Ethernal Tech21 Oct 2026, 18:42
Absolutely beautiful visuals, and the movement feels fantastic! The recording and rewinding mechanic is pure genius. It really makes you think carefully about every move you make and adds so much depth to the gameplay. A masterpiece, without a doubt! Amazing work!
Kwetka
Kwetka21 Oct 2026, 18:59
Fantastic mechanics, but a bit difficult for me. love game!
Crystal Diong21 Oct 2026, 19:20
Beautiful game. Tricky and so detailed. I'm so impressed!! Congratulations!
ThanatosIsANoob21 Oct 2026, 20:14
The gameplay is really fun I like the rewinding mechanic a lot and it made it a fun challenge. The visuals were also really good. I do wish there was a way to reset the recording though.
Div00
Div0021 Oct 2026, 20:29
@thanatosisanoob thanks for playing, and we appreciate your feedback! It was intentional to not add a recording reset mechanic as this is part of the puzzle design. Try it again with this perspective and let us know what do you think :)

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