In spite of my best efforts, I lost track of the theme pretty early, and broke the rule. But the theme was influential. I don't know if that counts.
up/down/left/right (or wsad) + space
Comments6
A
Austin
With all my fan-bias aside, this game was just really cool. It would have been great if you felt like you were impacting the scenes that you saw, instead of just feeling like a spectator.
Obviously I didn't see the theme applied, but other than that, this was a fun story to play through. Didn't see anywhere that I could use jump to any effect, though. Seems like there should have been more, but I liked this game as an effective way to tell the story.
Hehe, actually I like the whole setting with its simple but nice wireframe-graphics. And it is really no easy job to setup a 3rd-person controller, struggled with that a lot. But hey it's LD! ...and as the theme seems not to be voted for I see no problem that for your theme-influenced game :D
Absolutely fantastic graphics, I LOVED the wireframe look, which reminded me of the first wave of 3d arcade games, like Star Wars and Battlezone. An art game, it wasn't really a game as much as a thoughtful and haunting portrait of low self esteem. I like the happy ending: the protagonist finally gets to see herself in the eyes of her lover, who sees her differently than she does. Love is blind.
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