When I delete you
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Created (poorly) by Andrew Sum for the MiniLD #27, themed "All Talk". 27/06/2011
Overview:
This was my attempt at creating a simple text based choose your own adventure game. I spent a few hours on it, mostly making the engine to actually display the text and link everything together! I aimed to learn C++ a bit better and to be able to compile my game and distribute it, as I haven't really gone through that process with C++. I used C++, SFML 1.6 and Code::Blocks to create this 'game'/demo.
The game isn't really as fun as I would have hoped, mainly because there aren't as many branches or story paths as I wanted. It's quite linear and it's not that great.
It is definitely not the best work I can do, it is very far from it. But I made something and I'm happy that I was able to force myself to struggle through learning some new things in C++, such as manipulating lots of strings.
I had intended a complex storyline with many branches that would lead to very different endings to the story, but what was most difficult was creating those branches in such a way that they could link back to one another and still make sense.
The system I ended up with in the end also made it hard to follow which dialog options and responses linked to which.
Controls:
Up/Down - Choose dialog response option
Enter - Select option
Released under a Creative Commons: Attribution-NonCommercial 2.5 Generic (CC BY-NC 2.5) license.
Contact:
email: [email protected]
twitter: @JigxorAndy
http://andrewsum.com
Overview:
This was my attempt at creating a simple text based choose your own adventure game. I spent a few hours on it, mostly making the engine to actually display the text and link everything together! I aimed to learn C++ a bit better and to be able to compile my game and distribute it, as I haven't really gone through that process with C++. I used C++, SFML 1.6 and Code::Blocks to create this 'game'/demo.
The game isn't really as fun as I would have hoped, mainly because there aren't as many branches or story paths as I wanted. It's quite linear and it's not that great.
It is definitely not the best work I can do, it is very far from it. But I made something and I'm happy that I was able to force myself to struggle through learning some new things in C++, such as manipulating lots of strings.
I had intended a complex storyline with many branches that would lead to very different endings to the story, but what was most difficult was creating those branches in such a way that they could link back to one another and still make sense.
The system I ended up with in the end also made it hard to follow which dialog options and responses linked to which.
Controls:
Up/Down - Choose dialog response option
Enter - Select option
Released under a Creative Commons: Attribution-NonCommercial 2.5 Generic (CC BY-NC 2.5) license.
Contact:
email: [email protected]
twitter: @JigxorAndy
http://andrewsum.com