Hello world

A collaborative storytelling experiment in an abstract 3D world.

Comments13

timgarbosauthor23 Sep 2012, 23:46
And yes... Unity gives you a lot of things for free. This is not a tech project just a small prototype.
Tyen24 Sep 2012, 15:23
Oh I love this one so much. I just know I'm going to lose a few hours just reading over the messages left behind. Very cool.
timgarbosauthor24 Sep 2012, 17:08
Thanks! I am really looking forward to when more people spot this so that we get some more stories :)
SamoojaMies24 Sep 2012, 17:54
Very awesome concept. Almost felt like im playing with other people. Was very fun to read those messages and leave my own messages.
Norgg
Norgg24 Sep 2012, 19:02
Also a great idea!
Connors
Connors25 Sep 2012, 02:43
I have no problem with this game it's a cool an unique idea.
Just make the character a bit faster and we'll all be happy! ;)
bentog25 Sep 2012, 18:24
This is one of those ideas I wish I had, great work.
Puzzlem00n
Puzzlem00n26 Sep 2012, 18:12
I liked this. A lot. I tried to leave things that were atmospheric, like a note on the edge of the world from an explorer who couldn't resist jumping to see what was below, even if he knew he might die.
Porpentine27 Sep 2012, 16:21
super interesting and shimmery and pretty and relaxing, seeing the way other people use the space is really cool
Norgg
Norgg27 Sep 2012, 23:33
@Puzzlem00n Interesting, I did something very similar, presumably on a different edge of the world.
Jedi28 Sep 2012, 00:17
Oh WOW!
This is EXACTLY the kind of multi-user continuity I was going for with my submission, only you did it first and do it better. :|

Kudos!
ratking
ratking29 Sep 2012, 22:27
Fantastic not-game!
axcho
axcho15 Oct 2012, 01:59
My favorite of MiniLD #37! :D The open vista with the pillars of light all around was very evocative and reminded me of Shadow of the Colossus. Thanks for using simple arrow-keys for the movement instead of WASD and mouse!

I think there is a lot of potential to explore here, like how to make it easier to tell coherent stories as opposed to notes, and how to make conversations and connections between notes more apparent, and so on... I would really like to try making an expanded take on this game sometime! :)

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