MiniLD #44compo
Cherrys To Cherrys: CompEdition
Cherrys To Cherrys is an RTS themed by the concept of cherry warfare. The beginning may throw you off if you are expecting traditional RTS games. You gather your resources before to begin war, you do this by collecting cherries for a minute then you may start war and get cherry tax funding which means your resources are doubled the amount you collected. Soldiers are hired via clicking the tower after you select it. The cannon is used for taking out enemy transportation. It costs a cherry to submerge a unit into water, and to shoot the cannon. Do not run out of cherrys, defeat the enemy's tower to win.
Controls: They are all listed in the Main Menu except for:
-mouse to pan
-right-click+mouse to pan faster
-left-click shoots cannon if it is selected
Now the game itself is at it's earliest stage of release: "CompEdition" does not mean the game is unfinished, technically the basis of the game is there, just not all the content I'd want is in there. Also, the hp stacking system is still in rough development. I conked out all of the errors it gave me so at least the code is good but it's still not the prettiest, u might see some visual hiccups.
Known Major Bugs:
-Pause Menu is not functional(which is weird because it works in the engine)
*Update: Enemies should be attacking your base;last minute bug fix*
Controls: They are all listed in the Main Menu except for:
-mouse to pan
-right-click+mouse to pan faster
-left-click shoots cannon if it is selected
Now the game itself is at it's earliest stage of release: "CompEdition" does not mean the game is unfinished, technically the basis of the game is there, just not all the content I'd want is in there. Also, the hp stacking system is still in rough development. I conked out all of the errors it gave me so at least the code is good but it's still not the prettiest, u might see some visual hiccups.
Known Major Bugs:
-Pause Menu is not functional(which is weird because it works in the engine)
*Update: Enemies should be attacking your base;last minute bug fix*
Genres: strategy



Comments12
From a design standpoint, since resources are effectively fixed at the start, it may have made more sense to skip the cherry picking aspect and focus on the battles, maybe having cherries trees on the landscape to harvest, etc.
But the whole concept was an experiment and i originally wanted the cherry picking to be re-accessible during real-time gameplay and have the ability to exit by choice but that change due to already starting the mechanics before i figured out id have to make major changes to everything in order for that level to be re-accessible it was futile.
The controls could be improved. It would be easier to deselect by left clicking an empty place, instead of clicking the right button.