Eggz
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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"Eggz" is a real-time strategy game... with eggz.
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CONTROLS
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Player 1: WASD to move, LCTRL to interact.
Player 2: ARROW to move, RCTRL to interact.
The game can also be played with XBox 360 controllers :)
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HOW TO EGG
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The interact button is tapped to place or pick up eggz, or held to open a contextual menu when you're over a mature egg. Mature eggz can hatch into either bombs, knights or fountains:
- Knights attack anything nearby,
- Fountains convert adjacent tiles,
- Bombs can be dropped on enemy units to paralyse them.
The goal is to convert 50% of the map before the other player does - bear in mind that fountains are vulnerable to knights, which are vulnerable to bombs...
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RATIONALE
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I wanted to make an RTS with minimal positive feedback which could be played on a single screen with gamepads.
I really like RTS games, but playing them competitively is always a little frustrating. You can get eliminated very quickly if you're not much good and have to wait around for the game to finish before playing again.
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CREGGITZ
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Programming / Game Design: William 'Wilbefast' Dyce
Art / Game Design: Barth 'Nyrlem' Frey
Music: 'Dot'
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CONTROLS
-------------------------------------------------------
Player 1: WASD to move, LCTRL to interact.
Player 2: ARROW to move, RCTRL to interact.
The game can also be played with XBox 360 controllers :)
-------------------------------------------------------
HOW TO EGG
-------------------------------------------------------
The interact button is tapped to place or pick up eggz, or held to open a contextual menu when you're over a mature egg. Mature eggz can hatch into either bombs, knights or fountains:
- Knights attack anything nearby,
- Fountains convert adjacent tiles,
- Bombs can be dropped on enemy units to paralyse them.
The goal is to convert 50% of the map before the other player does - bear in mind that fountains are vulnerable to knights, which are vulnerable to bombs...
-------------------------------------------------------
RATIONALE
-------------------------------------------------------
I wanted to make an RTS with minimal positive feedback which could be played on a single screen with gamepads.
I really like RTS games, but playing them competitively is always a little frustrating. You can get eliminated very quickly if you're not much good and have to wait around for the game to finish before playing again.
-------------------------------------------------------
CREGGITZ
-------------------------------------------------------
Programming / Game Design: William 'Wilbefast' Dyce
Art / Game Design: Barth 'Nyrlem' Frey
Music: 'Dot'