Holo Wars

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
humor2.27: 2.27
Holo-Wars is a Real-Time-Strategy-Defend-The-Bases-Collective-Card-Game or how the kids call it: a RTSDTBCCG. At least that is what I wanted it to be.

I really have no idea how difficult to understand the game is anymore. There's an introduction ingame.
Key "H" will show it. Key "C" will show you some of the controls.

I'll probably finish this (post compo) and write some more documentation should there be need.

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Music by Psychadelik Pedestrian, www.toucanmusic.co.uk
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About the two versions and which to choose
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The first link will try to open the game fullscreen in the resolution you are running your OS in. If it fails, it will open the game windowed in 1280x720. I haven't tried that before so it might fail on some (or all) machines. Please let me know if it works or not, because I may want to use it in the upcoming LD :) If it doesn't work there's the second link that starts in windowed mode and should work.

I highly recommend to use the fullscreen version because there's a lot of UI taking up space on smaller resolutions. I think the game feels much better in higher resolutions. Resizing the window will unfortunately not really have the same effect. So please try the first version first :)

I will add an applet version tomorrow but I am far too exhausted to do that right now :)

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Known Bugs in Compo Version
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* AI Effects don't expire
* Draw order is messed up in rare cases
* Player can have more workers than the worker limit allows in rare cases
* There's still a bug causing a forced close in the AI that I experienced only once when I had logging disabled, if you happen to get a stacktrace please post it or send to timtipgames @ gmail.com
Found a bug?
Tell us on Discord