Kingdom Siege
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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So my buddy Grant (@CNIAngel) and I teamed up to make a game for 7dRTS. Due to his internet connection problems and my family trip we didn’t really finish in time. So here’s what we left off with. We may finish this later. Hard to say at the moment. Enjoy it tho :)
–Gameplay Instructions–
Play as the left castle and try and destroy the right castle. You have a limited number of resources that you can distribute along different 'aspects' of the castle. At the moment the only aspects in the game that have a function are the first 4: Barracks, Siege, Archery, and Workers (Academy will be implemented later). An additional resource is granted every minute.
The functions of every aspect are as follows:
Barracks: Determines the spawn rate of your Warriors. The higher the number, the faster they spawn. The Warrior is a melee unit used to attack your enemy’s castle. A warrior will spawn at a steady rate from the front of your castle and move toward your enemy. If it encounters an enemy Warrior then it shall perish along with the enemy’s Warrior. When a Warrior reaches the enemy’s castle it will do damage and then perish.
Siege: Controls reload speed for your Catapult. The higher the number, the faster it shoots. The Catapult is a ranged unit that repeatedly shoots rocks at the enemy castle. It can not get killed.
Archery: Controls how fast arrows are crafted for your Archer. The Archer is a ranged unit that sits atop your castle. It’s purpose is to shoot any enemy Warrior that gets into range. He must reload before shooting again. It uses ammo provided by the Archery aspect and it can not die.
Workers: Used to “repair” your castle, restoring your HP. The higher the number the faster you get HP back.
Known bugs:
-Both platforms: Game balance and polish still needs A LOT of work.
-Android: The timer doesn't pause while the game is inactive, can get messed up.
–Gameplay Instructions–
Play as the left castle and try and destroy the right castle. You have a limited number of resources that you can distribute along different 'aspects' of the castle. At the moment the only aspects in the game that have a function are the first 4: Barracks, Siege, Archery, and Workers (Academy will be implemented later). An additional resource is granted every minute.
The functions of every aspect are as follows:
Barracks: Determines the spawn rate of your Warriors. The higher the number, the faster they spawn. The Warrior is a melee unit used to attack your enemy’s castle. A warrior will spawn at a steady rate from the front of your castle and move toward your enemy. If it encounters an enemy Warrior then it shall perish along with the enemy’s Warrior. When a Warrior reaches the enemy’s castle it will do damage and then perish.
Siege: Controls reload speed for your Catapult. The higher the number, the faster it shoots. The Catapult is a ranged unit that repeatedly shoots rocks at the enemy castle. It can not get killed.
Archery: Controls how fast arrows are crafted for your Archer. The Archer is a ranged unit that sits atop your castle. It’s purpose is to shoot any enemy Warrior that gets into range. He must reload before shooting again. It uses ammo provided by the Archery aspect and it can not die.
Workers: Used to “repair” your castle, restoring your HP. The higher the number the faster you get HP back.
Known bugs:
-Both platforms: Game balance and polish still needs A LOT of work.
-Android: The timer doesn't pause while the game is inactive, can get messed up.