The objective is to defeat the enemy sensei. You are defeated if your own sensei is eliminated.
Controls: Space: Start game Left click: Select unit (no box select yet) Shift + Left click: Select multiple units Right click: Move selected units Arrow Keys/ASDW Keys: Move camera
Units will automatically attack when in range of enemy units.
Health values are displayed over units heads. Green are friendly units and red are enemy units.
Dojos are required to create ninja units. Shrines are required to create elemental ninjas. Temples allow additional sensei units to be created. Fire Ninja have double attack power. Water Ninja have faster attack speed. Wind Ninja have increased movement speed. Earth Ninja have increased health.
Post 7dRTS Version New terrain with new textures added Damage particle system when unit is attacked Shrines grant +10 resources on tick Box selection with left mouse drag Flame effects for fire ninjas
Nice use of simple number style rts mechanics. I liked all the different units. Would be cool if resources could spawn faster. Drag and select would be nice too, though I know it can be a pain.
Thanks for playing DMT and Magnus. Yes, I had planned to make the shrines grant extra resources on each tick, but forgot to add it before I submitted. Should be a simple change to make. Glad you liked the ninjas, but I wish I had the time to texture map them.
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