Ad Astra Per Blastera
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
I think it's time for me to submit my unplayable entry.
It has no gameplay, just a concept. Sorry about that, I just wanted to support this little compo even if this is more a demo than a game.
Coded in C++ with OpenWatcom on a 486 but later switched to Pentium laptop to improve compiling time. Although now it's alread not perfectly fast on a Pentium, so my initial plan to optimize for 486 failed. Haven't even tried it there..
p.s. Needs mouse and good cycles (above 32000) in Dosbox or a good Pentium :P Might improve speed later..
It has no gameplay, just a concept. Sorry about that, I just wanted to support this little compo even if this is more a demo than a game.
Coded in C++ with OpenWatcom on a 486 but later switched to Pentium laptop to improve compiling time. Although now it's alread not perfectly fast on a Pentium, so my initial plan to optimize for 486 failed. Haven't even tried it there..
p.s. Needs mouse and good cycles (above 32000) in Dosbox or a good Pentium :P Might improve speed later..