ANSI_GFX_ADVNTR
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Inspired by BBS DOOR games of the mid-90's, ANSI_GFX_ADVNTR puts you in the role of a hero who must defeat the dragon to save the princess.
Linux build tested under Ubuntu 13.04. May require SDL libraries to be installed on your system to run (sudo apt-get install SDL). Source code is included if you want to compile it yourself.
Windows version now available! I spent all night working to get the mingw cross-compiler to compile SDL code under Linux, and I was successfully able to create a Windows executable. SDL Windows DLL libraries included. Enjoy!
Tools Used: gcc, Gimp, AcidDraw through DOSBox, Ubuntu 13.04
Sorry, there is currently no online gameplay, but I would be willing to try to add online capabilities if there is any interest. All of the graphics originated from .ANS files, so those could actually be used to port this to a real BBS game.
Bug Fixed: Fixed memory leak. (Added SDL_FreeSurface after drawing text)
Bug Fixed: Game no longer crashes on Windows after defeating the dragon. (Increased size of character array, used by sprintf to display game end text)
Some things I would like to add to the game:
- More enemies, areas, etc
- Unique weapons and armor to buy at the blacksmith
- Magic spells and a mage trainer
- Fix minor menuing problems
- Online capabilities
- Trade Wars style zones to make a world map, with the village at the center
- Music and sound effects
- More types of events
Linux build tested under Ubuntu 13.04. May require SDL libraries to be installed on your system to run (sudo apt-get install SDL). Source code is included if you want to compile it yourself.
Windows version now available! I spent all night working to get the mingw cross-compiler to compile SDL code under Linux, and I was successfully able to create a Windows executable. SDL Windows DLL libraries included. Enjoy!
Tools Used: gcc, Gimp, AcidDraw through DOSBox, Ubuntu 13.04
Sorry, there is currently no online gameplay, but I would be willing to try to add online capabilities if there is any interest. All of the graphics originated from .ANS files, so those could actually be used to port this to a real BBS game.
Bug Fixed: Fixed memory leak. (Added SDL_FreeSurface after drawing text)
Bug Fixed: Game no longer crashes on Windows after defeating the dragon. (Increased size of character array, used by sprintf to display game end text)
Some things I would like to add to the game:
- More enemies, areas, etc
- Unique weapons and armor to buy at the blacksmith
- Magic spells and a mage trainer
- Fix minor menuing problems
- Online capabilities
- Trade Wars style zones to make a world map, with the village at the center
- Music and sound effects
- More types of events