Pix-l-tron
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
NOTE: The first version had a missing DLL libgcc_s_dw2-1.dll. I now uploaded a version with the DLL included.
A Robotron variant which mixes some ideas from my LD27 game with a "15 second" theme of its own. Clear the screen of enemies, but pick up the crates before the timers go to zero. Each consecutive crate is a little farther away than the last one. The first level has 500 enemies, the second 1000, etc.
Written in C using MinGW and SDL2. I am new to both, so I hope the executable works on other people's computers.
I wrote a minimalist game engine from scratch. The entire game is about 800 lines of code. It does most stuff you need for a basic game: bitmaps, sound, fonts, tiles, keyboard/mouse. I found SDL2 docs are sparse, so this code may be useful for anyone who wants to make a game in SDL2.
I know, the sprite-tile collision mechanics are rather sloppy/buggy, but that doesn't seem to make the game less fun.
A Robotron variant which mixes some ideas from my LD27 game with a "15 second" theme of its own. Clear the screen of enemies, but pick up the crates before the timers go to zero. Each consecutive crate is a little farther away than the last one. The first level has 500 enemies, the second 1000, etc.
Written in C using MinGW and SDL2. I am new to both, so I hope the executable works on other people's computers.
I wrote a minimalist game engine from scratch. The entire game is about 800 lines of code. It does most stuff you need for a basic game: bitmaps, sound, fonts, tiles, keyboard/mouse. I found SDL2 docs are sparse, so this code may be useful for anyone who wants to make a game in SDL2.
I know, the sprite-tile collision mechanics are rather sloppy/buggy, but that doesn't seem to make the game less fun.