Voice of God

Web only interactive fiction.

Took the theme of deceit for a personal spin - "self-deceit".

A game about some aspects of have faith and losing it.

For this Ludum Dare I decided to give Twine a try. I've been wanting to make at least one 'game'/IF with it, and what better opportunity than a game jam?

Comments6

kevinAlbs13 Jan 2014, 22:31
This is really cool. It is not often that I like a text only game but I think you executed this well.
Christina Nordlander
Christina Nordlander13 Jan 2014, 23:01
I don't have any personal experience with the dilemma of the protagonist in this story, and yet I found this extremely powerful. At the end, I was close to tears.

Very good writing (you use the repeating almost-identical passages to great effect), and great use of Twine codes. My only nitpick is a typo: at one point, it says "the close I get" (or something along those lines) when it should be "closer".

Excellent work.
Raphy
Raphy13 Jan 2014, 23:33
English isn't my native language so I have to admit that I didn't understand everything, and it's kindda annoying cause I feel like I'm missing something.
But still, I really love the concept and how the ambience is set, great work.
tommakesgamesauthor15 Jan 2014, 10:33
Awesome - thanks for feedback people, especially the typo! I'll have to go change that!
alastaira15 Jan 2014, 14:55
Very well-executed and interesting. To me, it read nearly like an operatic aria, and I agree with Christina - the repeated "chorus" was very effective and served to highlight the increasingly frenetic "verses" inbetween (in some ways reminded me of "Gethsemene" from JCS - http://www.youtube.com/watch?v=_QozXX7Ndrk).

Makes me want to ask lots of questions about your own experiences and history on the topic - look forward to your post-mortem!

Well Done.
local minimum
local minimum15 Jan 2014, 17:29
I, on average, hate all expressions of religion. So as for content, this was very uninspiring and pointless to me. As for the presentation and style, use of links in text, I think it was really nice and innovative. I didn't feel like I had any possibility of affecting anything making the game experience sort of weak and unlike the rape-text adventure of LD28 where that was exactly the point. I fail to see it here. Might be I'm not understanding something due to my disposition in the question of the content. So to sum it up, I would really have liked to see the style and mechanics put to use in a way where I had a possibility to affect the outcome and where the content was something different. As for the text, there was a quite abrupt switch from "you" to "I" early on, but else language felt tight.

Other games by @tommakesgames

Found a bug?
Tell us on Discord