Raider of Tombs
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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2D Demake of Tomb Raider.
After the initial tutorial cave, the game becomes a 2D representation of 'The Lost Valley' level from Tomb Raider 1 (aka the best level in the game).
It's not as great as I wanted it to be, but it is all functional (well, hopefully) and you can complete the level etc.
Controls:
A - Jump
S - perform action (shoot/use switch/button/select/down+S: pickup)
D - draw guns
Tab - open inventory
Even though I didn't code Lara's arms to move up or down, when you fire she does auto-aim up or down if the enemy is above or below you. If the enemy is stunned for a split second when it walks, then you shot it.
There is a bug sometimes where you can't climb up the craggly rock/ladder blocks, just jump off and back on and it should be fine.
(also I should say I went over the 48 hour period, and re-used some level editor code from my previous LD entry Samus Regrets)
After the initial tutorial cave, the game becomes a 2D representation of 'The Lost Valley' level from Tomb Raider 1 (aka the best level in the game).
It's not as great as I wanted it to be, but it is all functional (well, hopefully) and you can complete the level etc.
Controls:
A - Jump
S - perform action (shoot/use switch/button/select/down+S: pickup)
D - draw guns
Tab - open inventory
Even though I didn't code Lara's arms to move up or down, when you fire she does auto-aim up or down if the enemy is above or below you. If the enemy is stunned for a split second when it walks, then you shot it.
There is a bug sometimes where you can't climb up the craggly rock/ladder blocks, just jump off and back on and it should be fine.
(also I should say I went over the 48 hour period, and re-used some level editor code from my previous LD entry Samus Regrets)