Level Zero

You are trapped in a dungeon with terrible monsters. Something is forcing you to repeat the same level over and over. Instead of leveling up, you level down. The only hope of escape is by reaching Level Zero...

The game is still very rough. The graphics still need work and I didn't have time to add audio. Some animations are missing
I'm a programmer, so i took some of the art off the Unity Asset Store
I made this in about a week.

Hope you like it!

Standalone build requires google drive to download.

SPOILERS/HINTS
If you are stuck in the first room just do what the signs say
END SPOILERS/HINTS

Comments9

Asado
Asado28 Feb 2015, 09:08
I really wanted to play it, but your game doesn't seem to load. Maybe try uploading a standalone version?
Evergreen Gamesauthor28 Feb 2015, 23:59
I shrunk the file size on the web player so it should be faster now. Sorry about that!
squidlygames1 Mar 2015, 16:28
Nice mechanic! It would be cool to lock the cursor
Jupiter_Hadley
Jupiter_Hadley1 Mar 2015, 20:52
It does need to lock the cursor, but good game non-the-less. I included it in part 1 of my MiniLD 57 compilation video series, if you would like to check it out. :) http://youtu.be/XK7S-7Qr2Ik
Evergreen Gamesauthor1 Mar 2015, 22:27
I thought about locking the cursor but then you couldn't click on the stats menu button. Thanks for the tip anyway tho
Knowledge2 Mar 2015, 16:42
Locking cursor would be appreciated. Excellent game through.
Asado
Asado3 Mar 2015, 19:45
That is pretty cool! Do you plan on developing it further?
Evergreen Gamesauthor3 Mar 2015, 20:52
I might but I need to clean up a lot of the code XD
klianc099 Mar 2015, 18:22
This occupied me for 20 min, not bad, but towards the end it started to feel like a mind numbing grind, repeating the same level over and over(especially after leveling down speed a lot).
However I do like how leveling down naturally makes the game harder, without the enemies ever having to change/do more damage/get more hitpoints etc.
One small detail that would have really helped a lot, is some sort of hit-feedback to know when I hit an enemy and when I dont't.

Also that ET thing scared the shit out of me the first time.

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