Swaptroid
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This is my first game created with Construct 2. The basic layout and gameplay is based off of a classic 8-bit game, but it is not intended to be an exact replica of that game. Collect the three items to win the game.
Unfortunately, Construct 2 does not offer a simple method for swapping out sprite sheets. Therefore, I had to import all of the sprite TMX maps, and then set the visible or invisible based on the currently selected tile sheet. The hero uses a similar technique. All of the enemy sprites are actually imported into one sprite animation, and the current fame is set to the selected tile sheet.
This game is still a work in progress. Things left to do:
- Add sprite for items
- Add more tile maps
- Get swapping working for more than the first tile map
- Add additional enemies
Left/Right Arrow to move
Up Arrow to jump
Space to shoot
Tab to swap tiles
All music creative commons from Lee Rosevere
http://freemusicarchive.org/music/Lee_Rosevere/Asimov_music_inspired_by_the_writings_of/
Unfortunately, Construct 2 does not offer a simple method for swapping out sprite sheets. Therefore, I had to import all of the sprite TMX maps, and then set the visible or invisible based on the currently selected tile sheet. The hero uses a similar technique. All of the enemy sprites are actually imported into one sprite animation, and the current fame is set to the selected tile sheet.
This game is still a work in progress. Things left to do:
- Add sprite for items
- Add more tile maps
- Get swapping working for more than the first tile map
- Add additional enemies
Left/Right Arrow to move
Up Arrow to jump
Space to shoot
Tab to swap tiles
All music creative commons from Lee Rosevere
http://freemusicarchive.org/music/Lee_Rosevere/Asimov_music_inspired_by_the_writings_of/