MiniLD #60compo
Dungeon of Ricochet
Themes used: 'You only get one' and 'Exploration'
You have been trapped in the 'Ever Changing Dungeon', and endless, procedurally generated dungeon full of ogres, and other weird creatures, with your objective being kill the most monsters you can!
This might seem like the average dungeon crawling game, but it isn't, there is a twist: You only have a weapon, it's a ball, and once you launch it, you gotta recover it to be able to shoot again. Try to kill the most monsters possible ricocheting the ball around the different objects, and walls of the room you are at.
If you are having issues running the game on Firefox try Chrome!
Enjoy!
You have been trapped in the 'Ever Changing Dungeon', and endless, procedurally generated dungeon full of ogres, and other weird creatures, with your objective being kill the most monsters you can!
This might seem like the average dungeon crawling game, but it isn't, there is a twist: You only have a weapon, it's a ball, and once you launch it, you gotta recover it to be able to shoot again. Try to kill the most monsters possible ricocheting the ball around the different objects, and walls of the room you are at.
If you are having issues running the game on Firefox try Chrome!
Enjoy!
Genres: action






Comments9
I used code of my own, it's actually very simple!
You create a black darkness sprite, and then spray the lights (using sprite.stamp) over the darkness sprite every frame, making sure you remake the darkness graphic every frame too!
Suggestions: lighting effect is cool as others mentioned but everything was a bit too dark on my screen and I had to squint or move right on top of a light to see some things. Also the ball's ricochet was a nice mechanic but a bit hard to see once it went out of range of the player's light.