Spike-House

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
This is the first game that I attempted in a jam, and the first of many where the time limit completely destroyed me. It was for the for the Escape theme, which (for the record) was more than a Mayan apocalypse ago. I did eventually finish the game (well, mostly -- I never did put any sound in).

So, here it is. Since this is more of a post-jam, I'm not going to have it scored, but I would love feedback on the game.

Thanks.

Spike-House README

Spike-House is a platformer with:
* randomly generated levels
* multiplayer races
* a speed run mode with fixed levels
* manually set respawn points to limit frustration
* spikes

From the Title Screen:
* The regular door goes to the game.
* The M door goes to multiplayer.
* The SR door goes to a timed speed run.
* The 20 door warps you to level 20.

The game was written with Python & Pygame.

Controls:
Esc = quit

Controls:

Keyboard:
w, a, d, left, right, up = movement
s, down = sets respawn point
space bar, right shift = sprint

Joystick:
left, right = movement
button 0 = jump
button 1 = set respawn
button 2 = sprint

Note:
You don't have to press away to wall jump.
You get to double-jump even after a wall jump.

Speed Run Timer:
Minutes
Seconds
Hundredths a second.
Thousandths of a second.

Thanks:
The player sprite is taken from the original art
"Custom Edited - Castlevania Series - Richter Belmont.png"
by Gorsal and Lexou Duck
from The Spriters Resource [http://www.spriters-resource.com/]

Thanks for playing,
[email protected]
Found a bug?
Tell us on Discord