Zeldish

Zeldish

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.84
fun: 2.57
humor: 2.32
innovation: 3.57
mood: 2.44
overall: 2.91
theme: 3.32
ZELDISH

The game takes place on the Overworld map from The Legend of Zelda. You are trying to collect the seven orbs. The only enemies are skeletons and a red witch.

You don't get any items, but you can switch tiles around using magic. The red witch can also change tiles. Really, anything that happens that seems like a bug or a glitch is, in fact, the red witch's evil magic.

I wanted to make a game where players experience a familiar space in a new way.

Thank you for playing,
Spike.House.Games
spike.house.games < a t > gmail < d o t > com

CONTROLS:
The game can be controlled with the keyboard or joystick.

* Arrow Keys & Joystick: Moves character.
* X & Joystick Button 1: Swap held tile with the tile in front of you.
* Z & Joystick Button 2: Swaps the tile in front of you with the tile behind you.

ABOUT THE GAME:
This is my first jam entry. Zeldish is written using Python/Pygame. Graphics were edited with GIMP. A million thanks goes out to the makers of open source game art, without whom my untalented self would be stuck making Tetris clones. Also special thanks to Al Sweigart, who managed to pull the map data off of The Legend of Zelda.

Other Peoples' Work ##################



DATA:
This game uses the map layout data from Al Sweigart’s Zelda Walking Tour map, which you can find out about at <http://inventwithpython.com/blog/2012/12/10/8-bit-nes-legend-of-zelda-map-data/>;.

Though the map data was used, none of Sweigart's source code was used.

ART CREDITS:
The game uses open source art work from a variety of sources. All the artwork used in the game is located in the Artwork folder. Any modified artwork is licensed CC BY-SA 3.0:

* The Liberated Pixel Cup assets set for the girl sprites, and the map tiles. <http://lpc.opengameart.org/static/lpc-style-guide/assets.html>;
Anthors: Lanea Zimmerman (AKA Sharm), Stephen Challener (AKA Redshrike), Charles Sanchez (AKA CharlesGabriel), Manuel Riecke (AKA MrBeast), & Daniel Armstrong (AKA HughSpectrum)
This art is attributed CC BY-SA 3.0

* Some of the mountain tiles contain art based on <http://opengameart.org/content/2d-lost-garden-zelda-style-tiles-resized-to-32x32-with-additions/>;
Credit goes to Daniel Cook's 2d Circle Graphic Archive, Jetrel's mockups resized 32x32, Bertram's improvements, Zabin's modification and additions, Saphy (TMW) tall grass and please provide a link back to OGA and this submission. This art is CC BY 3.0.

* The skeleton from <http://opengameart.org/content/character-animations-clothes-armor-weapons-skeleton-enemy-combat-dummy>;
Author: Johannes Sjölund, [email protected]
This art is attributed CC BY-SA 3.0

* The heart from <http://opengameart.org/content/heart-collection>;
By cougarmanification and is CC0

* The orb from <http://opengameart.org/content/shiny-orbs-64x64>;
By Mumu and is CC0
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