MiniLD #67compo
mini pushillade
This is actually cheating -- I made a fast ~8h remix of my older (sokoban-like, arduino-based) game the_pchanina (https://github.com/drcz/dercz9000)
Eliminate all the niderite crystals by pushing one onto another. Avoid ants, open doors with keys, oh my. You can even try to kill ants with niderite, but it's not easy.
Controls: arrow keys, or WSAD.
Gfx from the_pchanina, excluding fonts made today [everything drawn in emacs].
Annoying tune made in ModPlug Tracker some 11 years ago, slightly uglified today.
Level design from the_pchanina.
In short, it's an ugly collage of previous stuff, shame on me ;)
Eliminate all the niderite crystals by pushing one onto another. Avoid ants, open doors with keys, oh my. You can even try to kill ants with niderite, but it's not easy.
Controls: arrow keys, or WSAD.
Gfx from the_pchanina, excluding fonts made today [everything drawn in emacs].
Annoying tune made in ModPlug Tracker some 11 years ago, slightly uglified today.
Level design from the_pchanina.
In short, it's an ugly collage of previous stuff, shame on me ;)


Comments5
a retry/reset button could have helped, as you can easily stuck yourself.
As of ants and 3 lives: when I was a kid I had commodore64 and grew up on games which require patience and keep you on the border of frustration and satisfaction. They aimed at what are now called "hardcore players"; two great examples are R-type and contra/gryzor -- you play the same level over and over again, until you master it. Sometimes you find shorter route, or better strategy to pass without losing life -- that's the whole point of playing these games. Becoming proficient in a particular task is always very rewarding -- walking through a level in video game is no exception. I feel that when everything goes smooth and easy, there's no real fun.
BUT if you'd like to play very similar (a bit simplier) levels, with no killing obstacles, a restart button [esc], and unlimited lives, you can play my old experiment here http://drcz.github.io/pchanina.html (it looks way better though the sprites I stole from C64 version of Shahid Ahmad's "Chimera").
@JoshBB: actually you can pass every level without killing a single ant; killing them allows using some shortcuts. In general I agree with you, whole life would be more fun without ants, but they do a great job cleaning the forests.
@CyberStarLight: you can restart level by walking into ant; of course, you loose life then.
@Persimonn Pomelo: you can turn the tune off (but keeping sfx) with pause button below the game screen; as of language I did it in js (only with some scheme manners, as I'm a schemer, AND with some ugly impure tricks to save time, as I had just 1 afternoon to do the thing) -- you can check out the source on github (link above) or by view-source in browser. A less junky version of the same idea you can find here https://github.com/drcz/ludum-dare-35 -- feel free to reuse that code if you like.
Cheers!