MiniLD #67compo
PacManBreakout
Remix of Pacman and Breakout where you as the player must collect all coins in a pac-man style maze, avoiding ghouls or eating them with a powerup. The twist is that all walls are breakable and can be destroyed by bumping into them a few times. To collect all coins, you may have to destroy a few walls to get to them. Use the teleports with caution.
Use arrow keys to move. Gamepads are supported provided the browser support is there which is why Chrome is recommended.
Written from scratch in HTML5/Javascript, THREE.JS and WebGL.
Works best with the latest version of Google Chrome.
Gameplay is limited due to time (writing an engine from scratch is exhausting!). There's a lot of room for improvements and future updates may include more powerups, better AI, more levels, performance improvements, better controls and gameplay.
Feedback and bug reports are appreciated.
Use arrow keys to move. Gamepads are supported provided the browser support is there which is why Chrome is recommended.
Written from scratch in HTML5/Javascript, THREE.JS and WebGL.
Works best with the latest version of Google Chrome.
Gameplay is limited due to time (writing an engine from scratch is exhausting!). There's a lot of room for improvements and future updates may include more powerups, better AI, more levels, performance improvements, better controls and gameplay.
Feedback and bug reports are appreciated.

Comments5
(not that it is really a problem, but i wondered if i can move outside of the actual level... and found out that I can't :D)
I like the teleporters, and the breakable walls, and the lighting really give off a nice atmosphere. very well done.
the only issues I had are the fact that you sometimes pass through wall when the game lags a bit, and that the player does not move in a grid and that makes me bump into walls on small margins.
The mashup of Pac-Man and Breakout work really well, but the main nitpick I'd have is that the level design doesn't make use of it that much: once you get the hang of the controls you barely touch walls, plus having a huge level with little distinctive features and a short view distance water down the gameplay to just moving around until you run into stuff. Too bad, because with smaller and more clever levels it could have made an excellent puzzle/action game.
Other than that the game work well, plus the music is pretty cool and fitting :)