
Production District
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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WARNING: This game is finished in terms of gameplay, but currently has no story. An update will be released very soon.
---Note: Updates are now listed on the itch.io page in the forum---
Big Update (8/21)
Changes:
-Tweaks to color-blind mode
-2 new chapters and 8 new levels!
-A new mechanic, stampers!
-Synthesizers now light up upon activation
Sound for stampers and some more tweaks will come soon-ish!
Medium Update (8/9)
Changes:
-Changes to settings menu
-Color Blind Mode! Enable in the settings to make the game color blind-friendly.
Quick Update (8/9)
-Changed the depth of boxes
-Alternator now activates even if the box is synthesized
Quick Update (8/7)
-Fixed level select screen
Audio Update (8/6)
Changes:
-3 Songs
-Sound Effects (may be modified in future updates)
-A settings menu
HUGE New Update! (8/3)
Changes:
-8x speed is now in the game! (The setting existed before, but was not actually worked into the UI yet)
-Some graphical changes (the red highlight for where a box will land is now easier to see)
-The way the speeds work is different (yet again), fixing the last issue it had
-HUGE CHANGE: The game now records cycles (how long your solution takes) and machines (the number of pieces you used) as well as your best scores for each level
-Levels now display a screen showing your results rather than closing abruptly
Note: The system for locking levels and chapters is already in the game, but I've left everything unlocked for now. Audio and story will also be added in a future update.
New update! (8/2)
Changes:
-Fixed a bug with boxes continuing to move after the machine crashes
-There is now an indicator for where a block will move to, which helps make it more obvious when pushers aren't properly oriented.
-The tutorial icon is now a question mark, the mail icon will be used for story pieces later on.
-Slight color changes for level select and error messages
-Speeds now work differently (it doesn't look quite as smooth, but the old system had a very small chance to make the machine crash)
-There is now an indicator to show where the machine crashed
More updates coming soon!
Production District is a puzzle game inspired by SpaceChem, Infinifactory, and The Sequence about moving boxes from the input to the output zone.
Production District is not quite finished, but I'm uploading it now for miniLD #69.
It has 32 levels and 8 chapters, but lacks a story and some fine-tuning.
---Note: Updates are now listed on the itch.io page in the forum---
Big Update (8/21)
Changes:
-Tweaks to color-blind mode
-2 new chapters and 8 new levels!
-A new mechanic, stampers!
-Synthesizers now light up upon activation
Sound for stampers and some more tweaks will come soon-ish!
Medium Update (8/9)
Changes:
-Changes to settings menu
-Color Blind Mode! Enable in the settings to make the game color blind-friendly.
Quick Update (8/9)
-Changed the depth of boxes
-Alternator now activates even if the box is synthesized
Quick Update (8/7)
-Fixed level select screen
Audio Update (8/6)
Changes:
-3 Songs
-Sound Effects (may be modified in future updates)
-A settings menu
HUGE New Update! (8/3)
Changes:
-8x speed is now in the game! (The setting existed before, but was not actually worked into the UI yet)
-Some graphical changes (the red highlight for where a box will land is now easier to see)
-The way the speeds work is different (yet again), fixing the last issue it had
-HUGE CHANGE: The game now records cycles (how long your solution takes) and machines (the number of pieces you used) as well as your best scores for each level
-Levels now display a screen showing your results rather than closing abruptly
Note: The system for locking levels and chapters is already in the game, but I've left everything unlocked for now. Audio and story will also be added in a future update.
New update! (8/2)
Changes:
-Fixed a bug with boxes continuing to move after the machine crashes
-There is now an indicator for where a block will move to, which helps make it more obvious when pushers aren't properly oriented.
-The tutorial icon is now a question mark, the mail icon will be used for story pieces later on.
-Slight color changes for level select and error messages
-Speeds now work differently (it doesn't look quite as smooth, but the old system had a very small chance to make the machine crash)
-There is now an indicator to show where the machine crashed
More updates coming soon!
Production District is a puzzle game inspired by SpaceChem, Infinifactory, and The Sequence about moving boxes from the input to the output zone.
Production District is not quite finished, but I'm uploading it now for miniLD #69.
It has 32 levels and 8 chapters, but lacks a story and some fine-tuning.