This is my first 3DO game, Win32 port will arrive later.
Basically you are a crystal bumpy cube spaceship. You move around with the dpad, trying to avoid those rotating triblobs. If you lose your energy that's it. If you reach the end, you escape and then it starts again.
Yeah,. that simple. It was mostly the work of one weekend because I learned about the competition too late. Some time ago I learned about the homebrew 3DO scene and tried to do some demoeffects, now I am using some of them to create this little game. I wanted to come back to 3DO coding and that was my excuse :)
I almost tried it in the real 3DO and hopefully it still works (but albeit slower than emulator). There is Freedo and 4DO, both will be fine, but I used Freedo during the development, maybe 4DO has wrong timing, not sure. I don't know if there is a web emulator for 3DO. Might update later this entry if it helps with some win32 port (that can take time, I have to simulate the quad rasterizer of the 3DO) or other..
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