
MiniLD #74compo
Duel Magnets
Note: The game is designed for multitouch support. The Windows version is simply there to try out if you don't have an Android device (both builds available on itch.io).
This game is designed to be played by two people at once on a touchscreen device, however it does have a single player mode.
At the start of the game, an orange ball is dropped, and will fall through the platforms. Each player has a magnet which, when pressed, will pull the ball to their side of the screen and prevent it falling. The white balls belong to the player on the left, and the black balls to the right. The orange ball will collect balls it touches. The first player to collect all of their balls wins. Only one magnet can be used at a time, and will be disabled after each use until fully recharged.
Made by: Daniel Waddell (Programming, Art) and Aaron Ishibashi/tadashibashi (Music, Sound Design, Wwise Implementation). Audio Powered by Wwise.
This game is designed to be played by two people at once on a touchscreen device, however it does have a single player mode.
At the start of the game, an orange ball is dropped, and will fall through the platforms. Each player has a magnet which, when pressed, will pull the ball to their side of the screen and prevent it falling. The white balls belong to the player on the left, and the black balls to the right. The orange ball will collect balls it touches. The first player to collect all of their balls wins. Only one magnet can be used at a time, and will be disabled after each use until fully recharged.
Made by: Daniel Waddell (Programming, Art) and Aaron Ishibashi/tadashibashi (Music, Sound Design, Wwise Implementation). Audio Powered by Wwise.
Comments2

Waddell27 Jul 2017, 21:07
Thanks for the suggestion! I've simplified the instructions.

At the moment I have only tested the Windows version, but the game works great and seems to be pretty cool to play on a phone. Just add a nice main screen and it is pretty much AppStore-ready :)
I like how the rules make it require some practice to master the tactics, granting the game some good replayability (or so it seems).
The visual indicator for the charging magnet is well thought out too, so IMO you could make the instructions shorter and not explain the charging mechanic too much, just trust the players to figure things out by playing.