Plane Thinking

Any good browser should work, I've not tested it in much though (Chrome on Ubuntu).

Theoretically it would work on iPad if I added touch controls, that may yet happen in the future. Controls are purely by dragging the mouse now.

Total time developing: 16 hours (including about 10 of those on the libraries themselves which are on Github for public use and my own use during the weekend).

Library :: http://github.com/robashton/layers

and

Game :: http://github.com/robashton/planethinking

I know what you're thinking, and yes - I am the greatest living artist of all time.

screenshot

Comments2

Scipio Xaos
Scipio Xaos15 Dec 2011, 01:08
It might just be my computer and browser, but the plane seems to hover in the bottom right of my mouse. Really messed with me there.
robashton
robashtonauthor15 Dec 2011, 08:09
That kind of makes sense as I'm not compensating for the width/height of the sprite.

I'll bear that feedback in mind when working on #ld48 thanks :-)

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