Let's Bounce!
Bounce your ball higher than the other balls (they WILL try to interfere with you) to reach the goal height to win. This is Ludum Dare's 10th anniversary, so can you get through all ten levels?
This is my entry for warmup weekend. I wanted to make a simple game with the basics- animation, rudimentary physics and collision detection, game transitions (title screen, game, win/lose screens), levels, sounds, etc. So this idea popped into my head: a little game where you control a bouncing ball, trying to beat other bouncy balls to a goal height.
That basic idea evolved, as all ideas do, into something a little more involved than I originally planned, so I ended up spending more time on this than I did on my last actual Ludum Dare Entry. But I'm pretty pleased with the results, so I can't complain.
Also, shameless self-promotion: this game is hosted on a project I've been throwing together, StaticVoidGames.com. The website is designed for Java and Processing developers with competitions like Ludum Dare in mind. Just upload a jar and a thumbnail, and you have a decent-looking website showcasing applet, webstart, and jar versions of your game without wasting any precious development time on web design. I'm working on adding tutorials and ad revenue sharing, but for now, it's an easy way to deploy your Ludum Dare games!
This is my entry for warmup weekend. I wanted to make a simple game with the basics- animation, rudimentary physics and collision detection, game transitions (title screen, game, win/lose screens), levels, sounds, etc. So this idea popped into my head: a little game where you control a bouncing ball, trying to beat other bouncy balls to a goal height.
That basic idea evolved, as all ideas do, into something a little more involved than I originally planned, so I ended up spending more time on this than I did on my last actual Ludum Dare Entry. But I'm pretty pleased with the results, so I can't complain.
Also, shameless self-promotion: this game is hosted on a project I've been throwing together, StaticVoidGames.com. The website is designed for Java and Processing developers with competitions like Ludum Dare in mind. Just upload a jar and a thumbnail, and you have a decent-looking website showcasing applet, webstart, and jar versions of your game without wasting any precious development time on web design. I'm working on adding tutorials and ad revenue sharing, but for now, it's an easy way to deploy your Ludum Dare games!




