Lumberjack Jack

Chop down trees and build your house!

Warmup Checklist:
Learn your development tools! Write some code, run it. - check
Make some art, get it on screen, make it move. - check
Print some text to the screen. Print some text to a log (if applicable). - check and check
Make some sound, get it in game, make it play. - check
If you're motivated enough, make your experiments in to a game! - somewhat check
Make something that should take 'hours', not 2 days. - check
Then package it up, put it online. - check

Took about 12hrs all-in all, including about 4 hours of work that got completely thrown out. :D

Known issues:
There are some... issues... with collision. Doors are wierd; hitching on walls; building materials push player; etc...
'Use' only checks for usable options in the direction you last moved, and it's a bit finicky too. Usable objects are doors and trees at the moment.
In order to grab, your cursor must be positioned so that the central dot is directly over an object. You cannot grab trees. Grabbing unfortunately snaps the object to the cursor's upper-left.

Original plans included multiple areas (town, forest) and buying selling lumber/furniture at stores. Plans also included Sims-like hunger, energy, etc. meters and actions that took time to complete, running down hours from your lumberjack's day.

Included in the links are the Source(flixel required) and a script for AutoHotkey that will interpret gamepad controls to the keyboard presses used in the game.

screenshot

Other games by @huhwhozat

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