Cinders' Time log
Friday
Jul 12, 21:16 created guardian directory structure. it's called guardian now, i'll rename when I pick an actual name.
Jul 12, 21:35 started laying down frameworky bits
Jul 12, 21:47 first window on screen. it's empty. :)
Jul 12, 22:37 fullscreen rendering is going.
Jul 13, 00:29 proper game loop, fixed rate timing in place, in both fs and windowed modes. sleeptime.
Saturday
Jul 13, 09:30 got up. so the idea is this - it's vaguely like Xevious, but with water. It's a top view of a wooded area. The woods are on fire. There are houses and people and such in the woods. You're in a firefighting plane. You can shoot water down at the fires. Other things fly around and shoot at you. You can shoot them.
Jul 13, 09:59 I've got a name - cinders.
Jul 13, 11:15 image loading is working. asynch image loading sucks.
Jul 13, 11:48 Why in the name of all good reason can a top-level Window in Swing NOT receive keyboard events? ick. worked around.
Jul 13, 12:00 fullscreen and windowed now work interchangeably
Jul 13, 15:13 making sprites, after learning how to use paint shop pro. i was using corel but it decided to TOTALLY CORRUPT the sprites i was working on. Lost an hour or so of work there. suck.
Jul 13, 18:39 lots of sprites, game object data structure, think cycles for game objects, burning, invisible cursor. The burning is cool, even with placeholder graphics.
Jul 13, 20:09 water cannon (first pass), burnability. Making dinner.
Jul 13, 22:55 Something actually playable - water cannon puts out fires. Need better cues as to where cannon will land. Burned trees. Slower burning grass.
Jul 14, 01:21 struggling with basic algebra. might have to rework the control scheme to compensate. going to sleep.
Jul 14, 11:10 doomed! must hurry! got shooting to work, differently but better. water splashes, scaling effects
Jul 14, 11:51 maps, map loader, map generator
Jul 14, 13:14 score bitmaps and score drawer, continuing to tweak the water cannon direction. first scoring.
Jul 14, 14:27 game states!!! title screen, game, intermission, game over. got a title screen. score and position resets. end conditions. (currently if nothing is burning).
Jul 14, 16:23 minimal sound effects. mouse support in windowed.
Jul 14, 17:12 slightly less crappy fire, removed keyboard movement, end level sound
Jul 14, 17:54 instructions
Jul 14, 18:23 water bomb and sfx
Jul 14, 18:57 limited water bomb, run.bat script modifications, changed bomb to b to prevent accidental fires, changed instructions, sizzle sound
Jul 14, 19:45 code freeze. adding another 2-3 levels and that's it. end screen, more sound effects.
Jul 14, 19:50 ok, so i did adjust the angle change for the cannon
Jul 14, 19:59 and the intermission screen.
Jul 14, 20:18 done - 5 maps. wanted more but oh well. Testing and writing readme.