Fire Guard's Post-mortem
This post mortem is divided into two parts, my thoughts on the 1) competition itself and 2) my own participation.
Time logs and post-mortems written by the authors of Ludum Dare 1 games
This post mortem is divided into two parts, my thoughts on the 1) competition itself and 2) my own participation.
Figured I could write a quick postmortem on my game and some of the thoughts that I had while creating it.
Tankies is a little open-source 3D two-player split-screen game using DirectX 8.1, developed from scratch in 48 hours from July 13th 3:00 AM to July 15th 3:00 AM (local…
This file is meant to keep track of my progress during the ludum dare 48 hour game programming contest this weekend. I have found that keeping a log like this helps me…
The standard 'gamasutra' formula for postmortems contains 5 things that have gone right and 5 things that have gone wrong, so here we go.
I must say, that I did much better this time than in the prior 24 Hour Game competion. The extra time was just what I needed. I actually got something playable finished…
When the guardian theme game up, the only thing I could think think of was protecting lots of little sprites. I combined that with what I had hoped State of Emergency…
On Friday, July 12, 9:00 PM, the Ludum Dare 48 Hour Game Programming Contest began. The theme: protection. One hundred thirty six other people and I were charged with…
I actually got the game engine finished to the point I wanted it. The physics are functional and work pretty well, the particle systems look cool, and as far as I know…
Jul 13, 11:56: I must be an hour out but the theme is protect/gaurdian I have given myslef 4hours to come up with a design based on the theme. So this is what I am doing…
The graphics probably because i spent way too much time making art. Skatools was a good choice for an exporter. levels Using text files for levels and tilesets and…
Jul 11, 18:00: Bought a USB memory on Thursday to stay portable. (60 US Dollars) Still expensive in our part of the world.
This is my quick report from the LudumDare 48-hour game development contest. July 12 - 14. I'm keeping this short, because there are already at least 10 other postmortems online.
Jul 13, 11:30 CET: Woke up and found out the theme. Now I have to find a good idea quickly.
Here is the postmortem of my entry for Ludum dare 48 hours game compo. I hope you will understand my english!
I loved the theme. Guardian. Thought this theme opened up a lot of possiblilities for everyone who was involved.
I've been a casual student of game development since around 1995. Around 96-97 I wrote an incomplete Galaga/Space Invaders thing with stolen graphics in C using Allegro…
Jul 13, 05:37: It's 1:30 GMT (more than 8 hours after the competition started) and I still haven't got a clue what to write. My desktop does look nice though.
Jul 12, 21:00: Ooops, time was in ET not MT, I just lost 2 hours - Theme = Protect
This file accompanies my guardian project for the 48 hour game programming competition by LUDUM DARE. Although The project name is guardian I use the name INTRUDER for…
Times are PST
Jul 12, 21:16: created guardian directory structure. it's called guardian now, i'll rename when I pick an actual name.
Jul 13, 06:30: Just got up. Need to wake up!!! Then programming can begin... Muhahaha ;)
Jul 13, 10:00 GMT+1: Checked site for theme and started thinking (maybe defend apple game?)
Jul 12, 18:26: Event has started, Im basically done answering questions and posting stuff, so going to start thinking about the game design now.
I develop games/simulations for a living. I am no stranger to 'speed' coding, as most of the projects I work on have a very short time frame (weeks to months). I've…
Jul 12, 18:00 PST: Got settled in.
Jul 12, 22:00 EST: Think I will make a game about being in space and having to defend the mother ship from attacks. This would be a 3D Game.
Jul 12, 18:00: Theme announced - Guardian. Danm I was hoping for construction. Time to test out basecode and think of game ideas. Good luck to all the other competitiors.
Jul 12, 20:00 CST: Contest started.
Jul 12, 22:07: Just found out about the log thing when I noticed other people were doing it so I guess I'll recap the last 4 hours.
This is a recording of various things I am doing during my project. All times CST.
Jul 12, 18:22: Got the window framework up, i had a whole raft of bugs in the code i sumbmitted before the project.. whoops stripped a little too much.
My game's based on the inverse of the typical RPG premise; normally at some point the heroes have to go out and defeat some guardian to get something important. In my…
I couldn't get my game uploaded to the site (even tried last night at around 3AM, well after the competition ended...file size limit maybe?), so I put it on my personal…
Using python. Great language for fast programming. I could type some code in and run it straight away, without compiling. With ipython there is argument completion, and…
This is an incredibly simple game of revolving the shields to protect against the missiles being fired from the hovering spaceships. The entry is a departure from the…
This was a small game where the user plays a scarecrow and attempts to defend a small farm from lots of birds. Initially development went very slow for me. It wasn't…
I just graduated from college and I'm trying to get a job. Hopefully in the game industry. I needed something to jump start my demo programming for the summer, and this…
For this competition my goal was Total World Domination... ooops no that's for the next one. My goal was to make a simple 2D game using pygame, the SDL based game…
730-830 thought of basic game idea (ahead of time) to make a game similar to Airbourne! except with neater effects and some more weapons and enemies. Also, you should…
It's got see through walls (Diablo style), and z-order sprite sorting (so you can control which sprites are in front). I'm also using an interesting approach to fonts. I…
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