The game is not completely finished and there are still some nasty bugs in there.
Big Bug 1: You don't see any darker areas any more when trying to move a unit.
Bug Workaround: Press R to reset the game and move a unit just one field at a time.
Big Bug 2: Orc archer can only attack human archer and vice versa. (Same for swordsmen and pikeman) There is no workaround for this bug, sorry.
Instructions: Left-click: Selects a unit. The brighter area is where this unit can move in this turn, the darker where it cannot.
The red rectangle show how far your selected unit can attack. Attacking only works if your target is within the red rectangle. Left-click to move or attack Right-click: De-select unit
Linux notes: - You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and libSDL_gfx installed on your system to run the game.
Mac OS X notes: - For some strange reason (specific FreePascal/SDL_mixer/Mac OS X - bug) there is no sound on Mac OS X. - Be sure to copy the application from the image file to a directory with write permissions because the game creates a log file.
Felt rather buggy. I could occasionally move several times with a single unit, no clear indication of current turn or acknowledgement of change turn button, I moved on top of an enemy unit meaning I was unable to attack him with anyone as it would just select my unit on top of him.
The bug you mentioned cropped up almost all the time, so never could really play it, so voting n/a in fun. Otherwise seemed like a good effort. Good music for an LD entry.
I didn't run into the movement bug at all, but I did run into the attack bug. Kind of frustrating. :( It would have been nice if units couldn't move into each other... wasted a few turns doing that.
It's a shame that you couldn't get this to work successfully. I could have sworn that one of the guys was saying, "f*cking and country" when I clicked on him, but nice that you got some sound effects in there.
I liked the little audio quips the units made. Wish it was a little more intuitive on how to move around and interact though, I'd like there to be a more distinct "attack" action than sorta mixing both movement and attack as the same thing.
Comments15
Music was nice, but the repetitive speech quickly got annoying.
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