Explore all islands with your ship before the enemy does. Real simple concept. :)
More detailed instructions: You control a ship and need to explore all islands on the map before the AI does. You see that circle around your ship? Yeah, ok, good, that's your line of sight, you see everything that's in this radius, everything else is darker and hiden from you.
Allright, there are 12 islands on the map which are being positioned randomly. So, every time you reset or start a new game the islands have a new position. The goal is to move around with your ship and find all possible islands. The GUI at the bottom shows your current progress.
Controls: Left click: Move Mouse wheel: Rotate the ship R: Reset game
Known bugs: - Enemy doesn't rotate and doesn't have a shadow <- It's a feature, I just can't explain why ;)
Platform specific notes: Mac OS X: Universal binary, needs at least Mac OS Leopard Linux: You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and liblua installed as well the latest graphics driver for OpenGL support. Windows: You need Visual C++ 2005 Redist because of the Lua DLL. (The necessary DLLs are included, just in case)
Although there were some nice touches, the game was way too unfinished to be enjoyable. Also, it ate all of my CPU power and my computer crashed when I tried to close it.
This game is bugged like hell. Or at least I played a buggy round. I shot something, it hung in the air, I tried to sail around, then the enemy ship seemed to touch the flying... cannon ball and I won the level.
I rather like the idea of this game, but the controls are pretty awkward so it was hard to play. Also, it wasn't entirely clear until after playing a round what, precisely, the goal was. I knew I had to 'get' the islands before the AI did, but I thought I had to sail over them until I realized I'd won :p
Unusual control scheme, but it worked quite well. As philomory mentioned, the goal wasn't clear enough in the instructions. The graphics are pretty good though.
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