
Colonial Age
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Explore all islands with your ship before the enemy does. Real simple concept. :)
More detailed instructions:
You control a ship and need to explore all islands on the map before the AI does.
You see that circle around your ship? Yeah, ok, good, that's your line of sight, you see everything that's in this radius,
everything else is darker and hiden from you.
Allright, there are 12 islands on the map which are being positioned randomly. So, every time you reset or start a new game
the islands have a new position.
The goal is to move around with your ship and find all possible islands. The GUI at the bottom shows your current progress.
Controls:
Left click: Move
Mouse wheel: Rotate the ship
R: Reset game
Known bugs:
- Enemy doesn't rotate and doesn't have a shadow <- It's a feature, I just can't explain why ;)
Platform specific notes:
Mac OS X: Universal binary, needs at least Mac OS Leopard
Linux: You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and liblua installed as well the latest graphics driver for OpenGL support.
Windows: You need Visual C++ 2005 Redist because of the Lua DLL. (The necessary DLLs are included, just in case)
Used language: FreePascal (Delphi mode)
Used tools:
Compiler: FreePascal 2.4.0rc
Graphics: Cinema 4D / GIMP
Music: GarageBand
Sound: sfxr
More detailed instructions:
You control a ship and need to explore all islands on the map before the AI does.
You see that circle around your ship? Yeah, ok, good, that's your line of sight, you see everything that's in this radius,
everything else is darker and hiden from you.
Allright, there are 12 islands on the map which are being positioned randomly. So, every time you reset or start a new game
the islands have a new position.
The goal is to move around with your ship and find all possible islands. The GUI at the bottom shows your current progress.
Controls:
Left click: Move
Mouse wheel: Rotate the ship
R: Reset game
Known bugs:
- Enemy doesn't rotate and doesn't have a shadow <- It's a feature, I just can't explain why ;)
Platform specific notes:
Mac OS X: Universal binary, needs at least Mac OS Leopard
Linux: You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and liblua installed as well the latest graphics driver for OpenGL support.
Windows: You need Visual C++ 2005 Redist because of the Lua DLL. (The necessary DLLs are included, just in case)
Used language: FreePascal (Delphi mode)
Used tools:
Compiler: FreePascal 2.4.0rc
Graphics: Cinema 4D / GIMP
Music: GarageBand
Sound: sfxr