Rules: Use your deadly Kung Fu abilities to explore deep, dark caverns and beat up the bears that live there! Magic idols give you the powerful Whirlwind attack -- use them wisely!
Controls: + Move: Arrow Keys or W,A,S,D + Run into bears to beat them up + Explore caves and pick up gold for extra points
Kung Fu Power: + Exploring new cave areas costs Fu. Try to maximize your exploration each move. + Moving across known territory costs half. + Each successive bear you kill costs more Fu, and is worth more points. + The game ends when you run out of Fu.
Magic Idols: + Idols give free movement and attack power for a limited time. + When you kill a bear in Whirlwind mode, the duration of the effect is extended a bit.
About: I only had about 6 hours, so I whipped together this little javascript game, sort of in the style of a TRS-80 game. Enjoy!
Let's put it this way. Every time I thought I'd quit and go and rate this game I just had to have another go. It's a nice little diversion and it certainly helps your case that I'm a sucker for the TRS-80 look.
Any game where you run into bears to beat them up is all right by me. I did get one random cave though where I was cut off in a tiny starting section. I kind of wanted to be able to see where I'd been and the edge of my sight, but I guess not having that was half the fun.
I actually liked this game rather a lot, for all that it's extremely simple. It may not be very complicated, but the fact is, it does what it does very well. As odd as it sounds, it's very 'polished' seeming.
Simple but sort of fun. Maybe you could have put in a few more fu pickups to make it less starved. As it is now I would basically run low and cross my fingers all the time for some fu to turn up, and when it did I jumped at it immediately. It would have been more exciting if the bears moved. Random movement would have been easy to add and wouldn't have made it a whole lot more difficult.
Awesome game. So simple yet a lot of very elegant mechanics going on here. Highest score I attained was 1991. I played a bunch of times as it was quite easy to play again and had a quick pace. The minimal graphics are great too. I enjoy the amount of tension this game packs into it's simple concept too. The balance of picking up new Fu, watching your Fu-meter, and attacking the bears is all really compelling. I wish you had done at least one journal entry though just to hear from you a bit! :)
Haha, this is great! =) Very simple, but it's fun.
The cavern generating algorithm needs a little work though. One time I started off in a little area cut off from the rest of the cave, and another time I saw a caved-in bear. (Maybe it'd heard of me and decided its chance of survival was higher that way?)
I think I managed to clear the cavern of both pickups and bears once, but the game didn't detect it, leaving me to wander around the empty halls until a terminal lack of Fu killed me off (at 2008 points). Would've been nice with a win message or something =)
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I did get one random cave though where I was cut off in a tiny starting section. I kind of wanted to be able to see where I'd been and the edge of my sight, but I guess not having that was half the fun.
Pretty tough limit, is there a win condition as well? Also, the random maze algo had a part of the cavern secluded.
Can you win? I think I managed to explore a whole cave, but I haven't been able to kill all the bears.
I like the difficulty level. I got some really difficult caves, but them's the ropes with random levels :)
Minimalist but brilliant all the same.
Love the retro graphics, love the quick random play.
Nice entry
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The cavern generating algorithm needs a little work though. One time I started off in a little area cut off from the rest of the cave, and another time I saw a caved-in bear. (Maybe it'd heard of me and decided its chance of survival was higher that way?)
I think I managed to clear the cavern of both pickups and bears once, but the game didn't detect it, leaving me to wander around the empty halls until a terminal lack of Fu killed me off (at 2008 points). Would've been nice with a win message or something =)
Rather impressive to me that this was done in Javascript. It there something I don't know about it?
I like the concept, too. :-)