
Evade ?
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Warning before you waste too much time playing this - it's totally unfinished and not really ready to be played. I thought I post it anyhow, for interests sake. Note that even though this is in the Jam, I was aiming for a Compo-compliant game, and as far as I can tell it is.
The idea for this game was inspired by the old Short Circuit game, and something fiona said on IRC ... "taking control of robots". It is common knowledge that all robots are evil and your enemies, so this amounts to using "enemies as weapons". So there is you, robots, and terminals that you can use to take control of them. The idea was to use the robots to crash into each other, and also crash through walls to help you exit the level.
In it's current state, pressing 'A' button (=Z key) while at a terminal will make a robot run in the direction that was last moving. One terminal is tied to one robot. You can crash two robots together and they die. Most testing was done zoomed out on the map so you could see everything, but for actually playing the game I think it's more fun if you can't see the whole map at one time. Problem still to be solved: controlling off-screen robots without things becoming confusing and frustrating (a radar HUD maybe ?).
Timelapse for a chunk of the 48 hour part: http://www.youtube.com/watch?v=oeChoj4nJQc
Still needs: sound, proper sprite graphics, more than just test levels, robot waypoints, scoring and clearer goals etc. My mistake: trying to learn a new engine (Akihabara) during the compo+jam. Postmortem blog post to come.
The idea for this game was inspired by the old Short Circuit game, and something fiona said on IRC ... "taking control of robots". It is common knowledge that all robots are evil and your enemies, so this amounts to using "enemies as weapons". So there is you, robots, and terminals that you can use to take control of them. The idea was to use the robots to crash into each other, and also crash through walls to help you exit the level.
In it's current state, pressing 'A' button (=Z key) while at a terminal will make a robot run in the direction that was last moving. One terminal is tied to one robot. You can crash two robots together and they die. Most testing was done zoomed out on the map so you could see everything, but for actually playing the game I think it's more fun if you can't see the whole map at one time. Problem still to be solved: controlling off-screen robots without things becoming confusing and frustrating (a radar HUD maybe ?).
Timelapse for a chunk of the 48 hour part: http://www.youtube.com/watch?v=oeChoj4nJQc
Still needs: sound, proper sprite graphics, more than just test levels, robot waypoints, scoring and clearer goals etc. My mistake: trying to learn a new engine (Akihabara) during the compo+jam. Postmortem blog post to come.