The Legend of Akata

Overall★★★★★★★★★★2.92
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★1.58
Theme★★★★★★★★★★2.83
Graphics★★★★★★★★★★2.33
Audio★★★★★★★★★★3.33
Humor★★★★★★★★★★2.50
Community★★★★★★★★★★1.50
Coolness★★★★★★★★★★17%
A Zelda-esque 2D adventure game. Fight slimes, explore the world, find the 9 Keys of Akata, and 'bring to peace'. Alas, the ending leaves much to be desired - there was supposed to be much more plot.

Controls are simple, arrow keys move, Z attacks, P pauses. Enemies will often drop hearts (which restore health) or coins (which do nothing, but are very shiny) when defeated.

Created in Ruby using Gosu and Chingu, with sfxr for sound and Autotracker-C for music. Graphics done in Pixen, except the title screen, which was made in Photoshop. A big thanks to Ippa, not just for creating Chingu, but also for kindly packaging up an .exe for me.

(Note: to run from source, have ruby 1.9.2, then
* gem install chingu
* ruby LD19.rb

(Also, our submission system seems to dislike Umlauts. Who knew?)

Comments10

Endurion
Endurion20 Dec 2010, 19:30
Waiting for the Windows package
Sparky
Sparky22 Dec 2010, 01:56
The scope is pretty ambitious given the time limit! It was pretty ballsy to take on something this large.

The combat felt pretty flat, I think doing something as simple as adding hit and death animations would have made it a lot more interesting. And of course other types of enemies which behave in new ways would be nice, but I imagine you had that in mind and simply didn't have time to execute all your ideas.

I'm impressed with how much you got done within the time limit, congratulations on getting this far!
kurtwaldowski
kurtwaldowski22 Dec 2010, 06:24
I was impressed with how much was done (with the time constraint) The combat was a bit odd, and somewhat frustrating though. Overall it was pretty good, although a bit redundant. Cheers.
localcoder
localcoder26 Dec 2010, 05:23
While this is obviously unfinished, I enjoyed roaming around killing slimes and exploring the caves. The music feels good and adds a lot to the game.
Benjamin26 Dec 2010, 19:55
I like it, and the fighting part is ok for me. The size of the world is perfect for a 48h game, so you were able to have a very correct ending for your game. Congratulation :)
Mirroar
Mirroar29 Dec 2010, 01:43
Very decent game, I liked it. Reminiscent of Zelda, certainly, even in the title.
Just wanted to add - I added a windows downloadable version for my game. I don't know if it will solve your texture display problem, though.
Endurion
Endurion30 Dec 2010, 10:56
Thanks for the Windows build!
Nice little game, obviously not at all innovative, but fun. And that's where the cake is at.
Martoon
Martoon10 Jan 2011, 20:32
Nicely done! Very ambitious project.
One tiny bug: When I die, hitting Enter doesn't restart. I have to kill the app and run again.
spilth
spilth2 Apr 2012, 02:51
How did you package up the Mac version?

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