
Ludum Dare #20compo
mainFrank
WASD+Mouse (Ctrl, Space - jump alternatives).
mainFrank(){
A simple action-platformer focused on controlling a robot, jumping a whole lot, and hitting mechanical crabs with a rotten fish repeatedly until they blow up. And killer clams, too. All that to recover Frank's slippers, even though he doesn't have feet.
Made in Game Maker 8 Pro, some photoshop and SFXR. I had a blast making it, and I hope you enjoy playing it, even though it's rather short.
I'd really appreciate some bug reports and general feedback. Heck, if you want to, just tell me and I'll update it after the competition with more levels. (:
mainFrank(){
A simple action-platformer focused on controlling a robot, jumping a whole lot, and hitting mechanical crabs with a rotten fish repeatedly until they blow up. And killer clams, too. All that to recover Frank's slippers, even though he doesn't have feet.
Made in Game Maker 8 Pro, some photoshop and SFXR. I had a blast making it, and I hope you enjoy playing it, even though it's rather short.
I'd really appreciate some bug reports and general feedback. Heck, if you want to, just tell me and I'll update it after the competition with more levels. (:
Comments16

Andrei Barsan2 May 2011, 09:43
thanks dude! :D
I promise that for the next ludum dare, I'll learn to use some sort of music making software! :D
I promise that for the next ludum dare, I'll learn to use some sort of music making software! :D
randomnine2 May 2011, 16:01
Cool intro! The second level could have done with some signposting - it feels like a huge area to explore - but it worked out :D
Love the art too, it's very efficient and clean.
Love the art too, it's very efficient and clean.

athanazio3 May 2011, 02:11
sorry only can evaluate mac or web :(

Fenmar3 May 2011, 08:31
It was very humorous and a lot of fun. However - it was much easier to ignore most of the enemies instead of fighting them. Maybe you should have some reward for killing an enemy (like healing)...
Andrei Barsan3 May 2011, 12:51
@randomnine: Thanks! :D And yeah, I had a feeling it would be a bit confusing. At least it added an extra 3 minutes to tha gameplay time, haha :P
@athanazio: sorry to hear that. :( There *is* a version of game maker for mac, so I'll look for somebody who has it.
So if any GM Mac user is out there, I'll be very grateful if you just downloaded the source and created a Mac executable game! :)
@Fenmar: I thought of that, but I didn't have the time to implement anything... :( Thanks for the feedback anyways! :D
I'm thinking of adding an arena mode to the game, which would consist of a simple, small arena map, where monsters would get spawned constantly, and the player would go for a high score. How does that sound? ^_^
@athanazio: sorry to hear that. :( There *is* a version of game maker for mac, so I'll look for somebody who has it.
So if any GM Mac user is out there, I'll be very grateful if you just downloaded the source and created a Mac executable game! :)
@Fenmar: I thought of that, but I didn't have the time to implement anything... :( Thanks for the feedback anyways! :D
I'm thinking of adding an arena mode to the game, which would consist of a simple, small arena map, where monsters would get spawned constantly, and the player would go for a high score. How does that sound? ^_^

Endurion4 May 2011, 13:05
Really nice :)
The pits in level 2 are nasty. I like the fish powerup ;)
The pits in level 2 are nasty. I like the fish powerup ;)

brainiac2565 May 2011, 05:42
This was pretty amusing. Also, today I discovered that GameMaker executables run well in Linux with Wine! Yay!
Also also, you should probably make ALL the ground tiles non-passable rather than just the border tiles. I jumped off the screen and landed inside a block of dirt: http://i.imgur.com/LoQ5o.png
Also also, you should probably make ALL the ground tiles non-passable rather than just the border tiles. I jumped off the screen and landed inside a block of dirt: http://i.imgur.com/LoQ5o.png
Andrei Barsan5 May 2011, 11:31
@Endurion: Thanks dude! :D Maybe next time I'll just add some tiles with a warning sign or something next to the pits, or just make them shallower.
@brainiac256: I'm really glad that my game works on Linux :D
This was my first platformer ever, and it didn't cross my mind that I could make collision masks any size I wanted, so I just 16x16 ones for every levels. Filling everything up would have taken forever my way, haha. Thanks for the input! :D
@brainiac256: I'm really glad that my game works on Linux :D
This was my first platformer ever, and it didn't cross my mind that I could make collision masks any size I wanted, so I just 16x16 ones for every levels. Filling everything up would have taken forever my way, haha. Thanks for the input! :D
Dark Acre Jack5 May 2011, 23:58
I got a 404 error at that link, will try again later.
Andrei Barsan6 May 2011, 12:18
Fixed download links. Sorry for the issues.
Andrei Barsan6 May 2011, 16:31
Host was attacked recently. There might be some 404s for a while. I'll post again when everything will be ok. Sorry for the inconvenience...
Andrei Barsan6 May 2011, 16:36
Haha, awesome friends are awesome. My friend who was kind enough to host the game on his domain fixed everything mindbogglingly fast!
Everything should work perfectly now! ^_^
Everything should work perfectly now! ^_^
matthias_zarzecki7 May 2011, 11:14
Quite impressive for game Maker. But as they (I) say, "it's not the weapon that winds the battle, but the soldier who wields it" /pretentious
Anyhoo. This is really funny. I especially love the comments on the health-bar :-)
Anyhoo. This is really funny. I especially love the comments on the health-bar :-)
Frib9 May 2011, 11:33
Nice fish is nice. There were lots of nice details in this game, which is great. Good work.
Dark Acre Jack23 May 2011, 03:04
Glad I came back for this one!
All around excellent work, liked the whole "programmer as robot" shtick.
Sorta wanted somewhere to spend those hard-earned coins but hey, great game nonetheless.
All around excellent work, liked the whole "programmer as robot" shtick.
Sorta wanted somewhere to spend those hard-earned coins but hey, great game nonetheless.






I love the visual style and the humor! The fish upgrade was NOT expected. lol
Some rad music and more sfx would make it TOP NOTCH!
GOOD WORK!