
1951
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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1951 is a simple arcade/puzzle game. Your job is to stabilize the inside of the experimental nuclear reactor.
The gameplay is pretty simple, and I've aimed for a minimalist graphical style.
You do this by merging the particles floating around until their number drops to the target amount. The trick is to only merge particles with similar energy levels.
Merging particles with different energy levels yields instability. If the overall instability level climbs to high, the reactor blows up and you have to restart the level.
You can also double-click around to create pulses to nudge the particles, so that the ones you want to merge get closer to each other, within merging distance.
There are also particles which you can use to modify the main particles without destabilizing the system, which can lead to some puzzling situations.
There's also another type of interesting particle which you might or might not discover as you play through the game. But that is surprise for you, i not tell.
OK I lie. Iz potato.
The game is written in Java, using libgdx and a bit of my personal boilerplate code as a base. The IDE used is Eclipse, and I've mostly used Photoshop for the graphics. The source code is openly available on GitHub!
An Android version will be coming soon, as soon as a timelapse video of the game being created!
Feedback is, of course, always appreciated. ^_^
Best of luck to everyone taking part in Ludum Dare!
The gameplay is pretty simple, and I've aimed for a minimalist graphical style.
You do this by merging the particles floating around until their number drops to the target amount. The trick is to only merge particles with similar energy levels.
Merging particles with different energy levels yields instability. If the overall instability level climbs to high, the reactor blows up and you have to restart the level.
You can also double-click around to create pulses to nudge the particles, so that the ones you want to merge get closer to each other, within merging distance.
There are also particles which you can use to modify the main particles without destabilizing the system, which can lead to some puzzling situations.
There's also another type of interesting particle which you might or might not discover as you play through the game. But that is surprise for you, i not tell.
OK I lie. Iz potato.
The game is written in Java, using libgdx and a bit of my personal boilerplate code as a base. The IDE used is Eclipse, and I've mostly used Photoshop for the graphics. The source code is openly available on GitHub!
An Android version will be coming soon, as soon as a timelapse video of the game being created!
Feedback is, of course, always appreciated. ^_^
Best of luck to everyone taking part in Ludum Dare!