
minogear
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
This is a simple, simple puzzle game, where you get color points that help you evolve and upgrade your minotaur. You are helping him because you think he's really cool. Upgrade various stats and try to beat the levels by selectively grabbing only the points you need, to upgrade the gear you need, and not upgrade the things that might hinder you.
Edit:
- re-zipped, should work on OSX now
- the source now contains all there's needed to build run the game (except the JDK of course :P);
- to run, import both projects into the workspace; NOTE: the entry point is actually in the main game project, not in the desktop one; the desktop one just holds some dependencies, sorry for the mess :P; The entry point should be: com.siegedog.minogear.apps: EntryPointWindows.main; and it should work on linux/OSX/whatever despite the name! :P (needs either jdk 1.7 or 1.6 but some refactoring!)
- notice: requires JRE 1.6+; get it here from the official Java website: http://www.java.com/en/download/index.jsp
Coded in Java, based on libgdx (nightlies 26.08).
I used Eclipse as an IDE, Photoshop for the art.
I have a tablet. No, it's not a Wacom - shut up, you there, in the back!
Unlike other projects and LDs, I hardly did any sketching on paper.
The following will maybe go (albeit in a more detailed fashion) in a postmortem, but here goes.
Hello, so this is my (mostly unfinished) LD48 #24 entry. It's not even remotely done (sooo, many ideas left out due to lack of time) but I'm still happy. I'd like to say that I'm going to work on it some more (I really do, I had a blast so far), but I have no idea if time is going to be on my side. But we'll see.
It still went *much* better than the previous ludum dares:
- ld23: worked a lot on a buggy prototype that wasn't even remotely fun to play and gave up
- ld22: tried a collaboration with a friend but we ended up spending most of our time fighting git and generally sucking at everything
- ld21: skipped due to barbecue invitation with friends; t'was fun, though!
- ld20: my first one - competed with game maker; I feel like I evolved a lot since then! A LOT! Although I still think this ld entry was the most complete one I ever made (well, its only competitor is this one, but still)!
Well, happy hunting, people!
Have fun making and playing games!
Edit:
- re-zipped, should work on OSX now
- the source now contains all there's needed to build run the game (except the JDK of course :P);
- to run, import both projects into the workspace; NOTE: the entry point is actually in the main game project, not in the desktop one; the desktop one just holds some dependencies, sorry for the mess :P; The entry point should be: com.siegedog.minogear.apps: EntryPointWindows.main; and it should work on linux/OSX/whatever despite the name! :P (needs either jdk 1.7 or 1.6 but some refactoring!)
- notice: requires JRE 1.6+; get it here from the official Java website: http://www.java.com/en/download/index.jsp
Coded in Java, based on libgdx (nightlies 26.08).
I used Eclipse as an IDE, Photoshop for the art.
I have a tablet. No, it's not a Wacom - shut up, you there, in the back!
Unlike other projects and LDs, I hardly did any sketching on paper.
The following will maybe go (albeit in a more detailed fashion) in a postmortem, but here goes.
Hello, so this is my (mostly unfinished) LD48 #24 entry. It's not even remotely done (sooo, many ideas left out due to lack of time) but I'm still happy. I'd like to say that I'm going to work on it some more (I really do, I had a blast so far), but I have no idea if time is going to be on my side. But we'll see.
It still went *much* better than the previous ludum dares:
- ld23: worked a lot on a buggy prototype that wasn't even remotely fun to play and gave up
- ld22: tried a collaboration with a friend but we ended up spending most of our time fighting git and generally sucking at everything
- ld21: skipped due to barbecue invitation with friends; t'was fun, though!
- ld20: my first one - competed with game maker; I feel like I evolved a lot since then! A LOT! Although I still think this ld entry was the most complete one I ever made (well, its only competitor is this one, but still)!
Well, happy hunting, people!
Have fun making and playing games!